Skip to main content

‘Alto’s Odyssey’ aims to amplify adventure without sacrificing serenity

'Alto's Odyssey' is now available for download on Android

Image used with permission by copyright holder

App Attack is a weekly series where we search the App Store and Google Play Store for the best apps of the week. Check out App Attack every Sunday for the latest.

In February, video game developer Built By Snowman released Alto’s Odyssey (a follow-up to Alto’s Adventure) — but only for iOS. The game, which takes Alto from the snowy climes to the majestic desert, is now available for download on Android devices.

Recommended Videos

For those unfamiliar with the mobile game, Alto’s Adventure mirrors the atmosphere of snowboarding. The player taps on the screen to navigate Alto through various elements while also completing goals and collecting rewards. It also includes stunning visuals that act as a calming force within a fast-paced game.

Image used with permission by copyright holder

With Alto’s Odyssey, lead artist and developer Harry Nesbitt and the team at Snowman — who refer to the collaboration as “Team Alto” — wanted to appeal to its existing fans as well as those who have yet to play the game. It was decided that mechanically, the game wouldn’t involve having to adjust to new control schemes. The ability to play comfortably one-handed was an important aspect of the game to adopt from its predecessor — making it more approachable and less complex for all types of players.

Team Alto ultimately wanted to build on what became the central part of the DNA Alto — which gave an extreme sport like snowboarding a more relaxing flow through its design and controls. With its parabolic curves and propulsive downhill motion, the game allows you to build up speed, gain points, and crush obstacles in a way that doesn’t feel like you’re doing too much at once.

“We are constantly surprised and humbled by the fact that players will depict fan art of our characters or send in letters that Alto maybe helped them cope with some stress or some illness, and that’s something we never really could ever have foreseen when making that first game,” Eli Cymet, producer at Built By Snowman, told Digital Trends. “I think we really were thinking about what to put on the cutting room floor and what to advance to the next stage in terms of mechanics … we always had that player appreciation in the back of our minds around like, ‘Is this going to make the game more stressful?'”

Incorporating a calming nature into the gameplay, meant there was room to push boundaries elsewhere — specifically with Alto. In Alto’s Adventure, there was a cozy feel to it as users explored his home mountain — careening down hills amidst the forests with its lantern lit homes and villages, all blanketed with snow. This time around, it was important to create a new space filled with variety, which meant branching into territory that was uncharted — and creating multiple versions of a particular setting.

“We want every time you pick up the game to feel fresh and to feel like you’re experiencing a slightly different part of the world that you maybe played last time,” Nesbitt told us.

Since the mountain is the one natural space that you spend time in while playing the game, the team has added about a triple of the number of visual content and sites to see as it did in Alto’s Adventure. Ranging from snapping vines, rushing water inside the temple zone, wind tornadoes that propel you into the air, and more, the sequel sets out to amplify the experience of being in the desert through its unique mechanics.

Incorporating more hidden gems and details into Alto’s Odyssey also allows players to make the experience their own. “Hopefully the player projects certain narratives on their progression to the space based on the play session that they have. When they got a high score while they were boarding through a palm grove or something like that, that’s going to help it feel like it belongs to them,” Nesbitt explained.

As Alto’s Odyssey launches, Team Alto isn’t looking to outdo themselves in comparison to the success of Alto’s Adventure. While they hope it will resonate in a new way with existing fans, both versions are meant to act as stand-alone experiences so that those who have never played Alto’s Adventure can jump right in without feeling confused. Both versions are meant to coexist peacefully.

“I hope that players come away thinking of them both as these little places they can go for a few minutes of time each day. Depending on what mood they’re in and what kinds of emotions they wanna stir in themselves, maybe they’ll choose one over the other,” Cymet said.

Updated on July 26: Alto’s Odyssey is now available for Android

Brenda Stolyar
Brenda became obsessed with technology after receiving her first Dell computer from her grandpa in the second grade. While…
The YouTube mobile app is getting a small redesign. Here’s what’s changing
Samsung Galaxy Z Flip 5 playing a YouTube video.

How do you feel about the YouTube app on iOS and Android? Most of us use the app and don't think twice about it, but YouTube announced a lot of changes in October. Some of these planned updates have begun to roll out, and they're worth paying attention to — especially because one of them is difficult to notice. The updated bottom bar is a subtle change, but it adds a bit of flair.

The updated bottom bar is part of a server-side update, which means you don't have to download a new version of YouTube to see it. However, you should ensure you're using the latest version of the YouTube app. For Android, that's 19.47, and it's 19.49 for iOS. The update hasn't reached all devices yet — I still don't see it on my own phone — but it should be applied by the end of the day.

Read more
6 excellent iPhone apps that I wish were available on Android
Four iPhone exclusive apps and associated widgets on an iPhone 16 Pro homescreen

For the past 15 years, the way we think about and use technology has been completely reshaped. What was once a hardware-first industry quickly became a software-first one, and this radical evolution of technology can be traced back to one pivotal moment. In 2009, Apple debuted the iPhone 3G and the first App Store. This launch ushered in a new era: the smartphone, complete with apps. It also debuted one of the best commercials, complete with a catchphrase that is sometimes still used today: There’s an app for that.

For many years, the iPhone had a plethora of apps that were not available on Android. While most of these are now available cross-platform, not every developer has embraced the billions of potential customers who don’t have an iPhone. Even now, some apps launch first on iOS and can take months or years to launch on Android.

Read more
Your Google Photos app is about to look different. Here’s what’s changing
The Google Photos app on the Google Pixel 9 Pro Fold.

Google is implementing a small yet significant change to its popular Google Photos app. As first noted by 9to5Google, the app's "Memories" tab is being removed. Memories is an auto-organizing, scrapbook-like feature that utilizes artificial intelligence to create an AI-powered feed.

Since its release, the Memories tab has been in the bottom bar of the Google Photos app. The Memories tab is being replaced by Moments, which will reside inside the app's Collections tab. This is where you can find People & pets, Albums, Documents, and Places.

Read more