Skip to main content

Apple’s Tablet: Will it Rule the Tablet PC Market?

apple-ipad-concept
Image used with permission by copyright holder

Despite all the buzz over 3D TVs, eReaders and even Google’s Nexus One smartphone at this year’s Consumer Electronics Show, one item that didn’t even appear at the event itself managed to color the conversation surrounding all those that did: Apple’s rumored tablet, the iSlate. The company hasn’t said a peep about any such product, but fans have already steadfastly gathered hints on the new devicefrom pieced-together clues, mocked up photos of what it might look like, and pledged their intentions to buy one. In fact, we might be witnessing the very pinnacle of brand loyalty before our eyes.

But let’s be honest: Do these hyper-inflated expectations help or hurt Apple? Have fans set the bar impossibly high? Can the company possibly deliver a second Messiah product along the lines of the iPhone?

Recommended Videos

We’ll know on January 27. But in the meantime, we’ve made a sort of checklist for Apple. If the final product can deliver on all these points, Steve Jobs and co. will have another winner on their hands. If it doesn’t, well – there’s always HP and/or Microsoft ready to pick up the slack. Here’s what Apple’s rumored tablet PC will have to do to survive:

apple-ipad-3Run OS X software.

What is likely to be the most debated assertion on our list seems quite obvious to us: Every single competitor out there is already running the full version of Windows 7. If Apple brings a blown out version of the iPhone OS to this new platform, rather than Snow Leopard, it’s already behind. Sure, the iPhone OS has worked miracles on a little 3.5-inch smartphone, but with a larger screen and much higher price tag, people will want to unlock the possibilities of a real computer, not a toy. Apple’s real trick here should be reworking the Snow Leopard interface to make it more finger-friendly – maybe something along the lines of Cover Flow, but with apps.

apple-ipad-2Offer long (eight hours plus) battery life.

Unless Apple plans to launch its own dedicated eReader, which is beyond unlikely, the Apple tablet will have to double as an eBook player in this hot market for them. Writing the software will be a cinch, and we’re guessing most major marketplaces (like Amazon and Barnes and Noble) will be glad to swing their doors open to Apple. But if Apple actually expects people to read on its device for extended periods, it will have to offer battery life long enough to devour page after page without dying out. To us, that means an honest eight hours, at the bare minimum.

apple-ipad-1Ride on an iPhone’s data plan.

We’ve already pointed out that iPhone users, and heck, smartphones users in general, are spoiled. Looking for Wi-Fi has become an arcane pastime from 2001. They expect connectivity everywhere. And the Apple tablet will have to deliver with a 3G modem.

But that’s the easy part. If Apple and partners like AT&T expect consumers to shell out double for yet another data plan on top of the ones they already have for their iPhones, they’ll have a catastrophe on their hands. We expect either tethering – a fair but unlikely solution – or a discounted additional fee to add on the device to an existing plan. Another $10 a month would be reasonable, but we fully expect they’ll be able to gouge us up to $20 before serious complaints start to roll in.

apple-ipad-4Do something nobody expects.

This is vital. If the Apple tablet turns out to be merely an exact culmination of rumors, Apple has failed. To succeed here, it needs to do something jaw-dropping, something that other products can’t do, and something we all believe we can’t live without once we see it. The very nature of this X factor makes it tough to predict, but we think it might have something to do with the input mechanism. Perhaps it will have a pressure-sensitive stylus similar to a Wacom tablet for drawing and painting. Perhaps it will also recognize handwriting from that stylus with near perfection. Perhaps it will offer a slick new virtual keyboard, like one that lets you construct sentences by stringing letters together with swipes rather than tapping on them. Perhaps it will even recognize gestures in front of it, like a miniature version of Microsoft’s Project Natal. Either way, for now, we can only wait and hope – stay tuned for more news as it breaks.

Nick Mokey
As Digital Trends’ Editor in Chief, Nick Mokey oversees an editorial team covering every gadget under the sun, along with…
Apple just proved it learned from the Touch Bar’s failure
The Ultramarine iPhone 16.

Apple revealed a lot of new products and features at the ‘It’s Glowtime’ event earlier this week, but the best moment of all? For me, it was when Apple showed off the Camera Control, a new touch-sensitive button on the iPhone 16 range that lets you snap photos, change the camera’s focus point, switch between controls for depth of field and zoom, and more. You can press it to take a picture, or lightly press and swipe to scroll through various camera controls. For something so small, it packs in an awful lot.

It perfectly encapsulates that elusive Apple magic inside a button that can do so much in some very clever and intuitive ways. It’s the sort of thing that, like so many Apple features, will spawn a legion of imitators, but none will come close to the original.

Read more
The Vision Pro 2 could gain this huge upgrade to visuals
Apple Vision Pro display model.

The tandem OLED technology used in the 2024 iPad Pro models could be used in a future Vision Pro. LG and Samsung have prototyped micro versions of the tandem displays, essentially shrinking them down for use in headsets such as the Vision Pro.

A report, originating from the Korean site Sisa Journal as picked up by MacRumors, mentions that it's unknown whether LG and Samsung are planning to mass produce these displays right now.

Read more
Apple’s gaming push is heating up faster than you think
Frostpunk 2 runs on a MacBook.

A few years back, I was invited to meet with Apple about its new push into gaming. The company wouldn’t show me a flashy new product to enable that. Instead, it showed me something more modest: No Man’s Sky running smoothly on a MacBook. It looked great, but it wasn’t exactly earth-shattering. It was an independent game from 2016 running on a laptop as well as it had already been running for years on other PCs. I got the sense that I wasn’t there to cover a big development in tech, but rather to see a proof of concept that had bigger plans attached.

Years later, those plans are coming into focus even if they still aren’t fully realized yet. I recently attended a repeat of that showcase, only this time I wasn’t just watching an eight-year-old game running on a laptop. I demoed several games, including brand new ones, this time running on a range of devices including the MacBook Air M3 and a 13” iPad Pro M4. While we’re still a long ways away from the App Store being up to snuff with Steam on Windows, I’m starting to see where gaming on iOS is headed -- and Apple is getting there faster than I expected.
Growing gaming
During my recent session with Apple, I’d get to see and play several games running across iPhone, iPad, and Macbooks. Some of those experiences are more exciting for Apple than for casual players. It’s neat that Resident Evil 7 can run well on an iPhone, but that’s not so surprising when I already know that the much more recent Resident Evil 4 does too. I’m happy to see games like Control and Valheim looking great, but those are existential wins for Apple as it seeks more partners to expand its gaming efforts. I don’t imagine that gamers are jumping to play games that have been out for years on an Apple device (and according to reports, they very much aren’t yet).

Read more