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Concord beginners guide: 5 tips to get started

A sniper from Concord leaping in the air.
PlayStation

Shooters have evolved to the point where simply having good aim isn’t enough to dominate a match anymore. Games like Concord have all embraced the hero shooter genre and done away with the generic characters we played in games like the original Halos and Call of Dutys. Beyond learning the unique characters, there are the maps, modes, and little intricacies you have to pick up on to fully master the game. Jumping into Concord, you might think just finding your main and running games will be fine, but there’s a bit more going on under the hood and systems that you will want to understand that the game isn’t all that clear about. Let’s get you ready to be the next best Freegunner in the galaxy with these tips and tricks.

Experiment with your characters

Three characters holding guns and running down a hallway in Concord.
PlayStation

Concord has 16 Freegunners to pick from, which is a bit daunting. The developers did a great job making each one unique, but they are also not very well organized in terms of knowing which falls into which role. Unlike Overwatch, which clearly divides its roster into roles, you need to read and experiment with characters to understand how they fit into the flow of combat. Give each character a few runs to really test out, and ideally try them in different game modes as well. Some characters are far more useful in objective game types than in pure deathmatch types. Make sure you also don’t just stick to one character you like and that’s it. Each character can only be used on a team once, so if someone else picks them first, you’ll be out of luck, but there are also two more strong reasons to have a small handful of characters you’re comfortable with we’ll get to later.

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The best modes to learn characters with, outside of training, are any respawn-enabled modes.

Change characters often

A purple energy dome in Concord.
Firewalk Studios

Going off that last point, there’s a slightly hidden system in Concord related to your Crew Bonuses. You can see that each character has one of six Crew Bonuses that do things like give longer range or faster reload times. These aren’t tied exclusively to that character, though. As long as you play and die as a character with one bonus, you can switch to a different character with a different bonus when you respawn and will stack both of those bonuses. If you swap efficiently, you can get all the crew bonuses after six swaps.

Obviously, you don’t want to intentionally die just to get these bonuses stacked up, but in round-based modes especially you would be wise to rotate characters to make the most of this hidden system since your opponents probably won’t be.

Respawn vs. no-respawn

Two characters face off in Concord.
Firewalk Studios

This is a simple one, but always pay attention to which type of match you are playing. The game is split into respawn and no-respawn modes, which are self-explanatory. No-respawn games like Cargo Run and Clash Point are meant to be more tactical and slow, sort of like Valorant. If you’re not running with a team or don’t want to play super cautious and tactically, you may want to stick to the respawn modes.

Even if you’re into the no-respawn modes, pay attention to when they have hero lock. These modes not only give you one life per round but you can also only use each Freegunner once in the entire match. This forces you to swap each time, which is good for the Crew Bonus but bad if you don’t know how to play five or more characters well.

Unlock variants

A sniper from Concord leaping in the air.
PlayStation

You can’t unlock new Freegunners in Concord, but you can get what are called variants on them. These are indicated by a Roman numeral by the character’s name. By default, they will all be I, but you can get yourself the II version, and perhaps III in the future. These variants don’t change the character’s weapons or abilities but their combat traits. For example, Lennox I’s passive is that he reloads whenever you perform a dodge, while Lennox II has more ammo for his guns.

Aside from adding a bit of variety to your characters, variants are great because they technically count as a second character. That means in modes where heroes are locked after using them, you can kind of get around it by using Lennox I and then Lennox II later.

Variants are unlocked by completing jobs in the Job Board. Unfortunately, these rotate on a timer and you never know which one will be available when.

Don’t forget to use the crew builder

Lennox near a wall of fire in Concord.
Firewalk Studios

However, even when you do get a variant, you will notice they aren’t in your character roster to select by default. This is where the crew builder comes in. This lets you basically customize your character select screen with which characters you want on the line and where. This might seem optional and not important to pay attention to, but it is the only way to access any variants.

Making your own crew is also handy for easily rotating characters. If you put your best characters first on the list, you don’t have to waste time scrolling through the default order to swap. This is also how you can add duplicates of the same character to your list for modes that lock heroes after one use if you really want to stick with one character.

Jesse Lennox
Former Digital Trends Contributor
Jesse Lennox has been a writer at Digital Trends for over four years and has no plans of stopping. He covers all things…
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Sony’s new live-service title Concord is having a rough launch
A sniper from Concord leaping in the air.

Sony's live-service hero shooter Concord launched on PC and PlayStation 5 last week, and the early numbers are looking grim.

According to third-party data site SteamDB, Concord peaked at a disappointing 697 concurrent players on PC on launch day. At the time of this writing, there are 252 players in the game. This is despite two beta periods, an early access period that began on August 20, and a public launch on August 23. In comparison, Helldivers 2, another PlayStation first-party, live-service game released simultaneously on PC and PlayStation 5, hit a concurrent players peak of 458,709 around launch. Six months in, it still rakes in tens of thousands of players.

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Concord is committing to at least three seasons after its launch next week
Two characters face off in Concord.

Concord is releasing next week, so it was about time we got its post-launch road map. Publisher PlayStation revealed plans for the game's first season on Tuesday in a blog post. Among other things, it said that developer Firewalk Studios is committed to around three seasons.

Concord Season 1: Tempest will debut in October with a new playable Freegunner you can add to your roster (16 will be available at launch, along with eight variants that add modifiers to a character), along with a new map, new variants, and more cosmetics. Concord has been marketed as a live-service first-person team shooter with a narrative that's revealed as you play, so there will be new story cinematics to watch, too.

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Best characters in Concord
The Concord cast eating in a diner.

Hero shooters, fighting games, and RPGs are the best examples of game genres where picking the right character makes the biggest difference. Each game wants to be balanced, especially competitive ones like Concord, but that only gets more difficult the more characters that are included. Concord has a large roster of 16 Freegunners, and no two are exactly alike. Each one has a unique weapon, two abilities, and tweaks on their movement options at least. Unlike a lot of other games in the genre, these heroes aren't cleanly divided into roles like Tank, DPS, or Healer. Instead, you need to experiment with each one to figure out which you like and which always get you eliminated. That, or you could let us give you the inside info on which are the best characters in Concord right now.
Lennox -- the best self-sufficient DPS
Did the author of this guide have a little bias toward Lennox before playing? Perhaps, but it turned out that he is actually one of the top DPS picks in the game. He comes with two different pistols, one more powerful and slow-firing and a secondary with a shorter range and faster rate of fire. The first can essentially snipe enemies if you can line up the shots, while the second covers you if someone gets in close. His passive takes away his biggest flaw: reloading. If you swap weapons as you run out of ammo, that gun you swapped out will automatically reload when you switch back to it. His exploding knife skill is deadly and easy to integrate into combat, and his regeneration means you can keep yourself fighting even without a healer or health pack around.
Haymar -- the best zoning DPS
Haymar is a more technical character than most. Her bow only has one shot before needing a reload, so you need to be on point and not try to tank encounters head-on. The longer you aim your bow shot, the more damage it deals, so ambushing is the best approach. Blinding Flash has a ton of utility since it completely blinds anyone it hits, and Wall of Fire can be placed to cut off routes or deal direct burning damage. Since she has such great air mobility, you can find all the best angles to control the flow of a match.
Kyps -- the best support disruptor

One look at Kyps' design will tell you almost everything you need to know. She's a spy character and meant to be played as one. Her pistol deals good damage, but her low HP pool means you want to stay out of direct firefights. She's best for objective game modes since she can place traps around the map that will ping enemies if they pass through to reveal their locations. Her other tool is a grenade that shreds shields and disables enemy abilities. If things get a little too hot, she also gets temporary invisibility after a dodge to make a sneaky getaway.
Emari -- the best offensive tank
There are a few tanks to pick from in Concord, but Emari is the most balanced in our opinion. She obviously has a ton of health and a passive buff that reduces damage to her body, but her scrap cannon can shred enemies in seconds at close range. If you stick to close-quarters areas, or need to defend an objective, she's essential for your squad. In terms of abilities, Armor Generator grants any teammates in range armor to buff them up for a fight, and Projectile Shield is the standard energy shield you see in almost all hero shooters. It's just as good here for leading a push through a chokepoint.
Jebali -- the best support healer
Healers are a bit rare in Concord and tend to be restricted to pure support and are not all that fun to play. Jebali is a kind of hybrid healer who can hold his own. He's got a flashy rifle that works best in close and midrange, but it's his two orb abilities that you need to watch out for. Hunter Orb is a homing orb that deals damage to whoever it hits, while Life Pulse shoots an orb that creates a healing AoE for all allies. However, the trick is that the more damage you do with the Hunter Orb, the better the Life Pulse is. This lets you stay offensive and provide support for your team without having to completely withdraw from offense.
IT-Z -- the best hit-and-run attacker

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