Skip to main content

It’s really stupid. But ‘Devil May Cry’ spawned much smarter offspring

No one has played every video game. Not even the experts. In Backlog, Digital Trends’ gaming team goes back to the important games they’ve never played to see what makes them so special… Or not.

Recommended Videos

In the opening minutes of the original Devil May Cry on PlayStation 2, a skinny blonde woman in black leather corset and sunglasses hurls a motorcycle over her head at protagonist Dante, a demon hunter wearing red leather trenchcoat. Our hero responds, not by dodging, but by grabbing a pair of pistols and shooting the bike so many times, it charges up with energy and flies back at her. The scene perfectly sets the tone for one of the sillier, most of-its-time games I’ve played in a long while.

One thought kept occurring to me over and over throughout: “Oh, this is stupid Dark Souls.”

Devil May Cry hits stores in 2001, when The Matrix was still the coolest thing that anyone could imagine: Nothing said “badass” like martial arts and BDSM clothing. As a teenage boy with a PS2, I was the primary audience for DMC, but I was busy pouring too many hours into mastering Final Fantasy X’s Blitzball, and the underbaked, but compelling combat of Bungie’s Oni.

Approaching it now with fresh eyes, since the original trilogy’s been remastered for PS4 and Xbox One, its influence on modern gaming is obvious.

Before Ninja Gaiden Black and God of War, Devil May Cry established the mold for fast-paced, combo-driven brawling. As expected, I could easily trace a direct line from DMC to more recent titles like Bayonetta and Nier: Automata that have expanded upon its core mechanics.

I went in expecting to observe an important, transitional piece of gaming history, and I certainly did, but one thought kept occurring to me over and over throughout: “Oh, this is stupid Dark Souls.”

Image used with permission by copyright holder

Dork Souls

Or, more accurately, since the first Souls game came out eight years and one hardware generation later, Dark Souls feels like a cerebral version of Devil May Cry.

It has all the style of The Matrix, but none of the armchair philosophy.

Mechanically, getting from one to other is fairly straightforward: Take the precision brawling and crowd control of DMC and slow it down with shields, parrying, and a more effective dodge roll, and you have the measured combat of a Souls game. It’s far more punishing of your mistakes to keep the challenge up as the action slows down, but the underlying framework is the same.

The similarities run deeper, however. Like Dark Souls, DMC is set in a bizarre, gothic castle which you gradually open up and explore over the course of the game. Although it is divided into discrete, graded missions, your reflexive exploration plays out very similarly to a Souls game. As Dante, you continually loop back to old areas, revisiting areas you have already explored to reach new passages.

Both games feature mythic, underworld settings that draw heavily from Gothic and Christian imagery, but filtered through a Japanese sensibility and pointedly lacking any substantial Christianity. They adopt the trappings of Judeo-Christian monotheism, but substitute a polytheistic core, making their worlds at once familiar and strange to western gamers.

 

In Devil May Cry, you collect items with names like “Devil Star,” or a “Melancholy Soul.” Both games feature an internal logic that they are not especially compelled to share with the player. Souls just takes itself a bit more seriously.

To be clear, I’m not calling DMC “stupid” as a dig — it’s joyously, delightfully over the top and devoid of narrative stakes. Like Chris Hemsworth’s Thor, it’s a goofy jock that’s there to kick ass and have a good time. It has all the style of The Matrix, but none of the armchair philosophy. Dante’s cocky attitude colors the game with snarky commentary throughout, keeping the player at an ironic distance. The game may ostensibly be inspired by The Divine Comedy, but don’t expect any moralizing.

I contain multitudes

Devil May Cry’s bizarre world is essentially set dressing for its intense combat, your mastery of which remains the game’s focus. Dark Souls takes the opposite approach — the player’s primary impulse is to explore and understand the world, and combat is a means by which the player interacts with it.

The PS2 era was a fertile and exciting time for game design, especially coming out of Japan. The crude experiments of the PS1 matured, but had not yet codified into the genres that would dominate the following decade. Devil May Cry is exemplary of its time not just because of its charmingly early-aughts teenage boy sensibilities, but also because of its fresh, but polished gameplay, so confidently itself that it contained the seeds of several, divergent genres.

The design space that DMC created has had a population explosion in subsequent years, but for a game nearly 20 years old, the original holds up surprisingly well. Any individual part of its design has been surpassed through iteration, but nothing has quite captured its particular sensibility.

Will Fulton
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
Where to find the cartographer in Emerald Stair in Avowed
Environmental shot of Galawains Tusks Slumbering Fields in Avowed.

You will probably have a good grip on all the tips and tricks needed to beat Avowed by the time you reach the second zone, Emerald Stair. However, no matter how many abilities you have or how good your gear is, finding a missing person with just a vague hint never gets any easier. We already helped Sanza find a missing cartographer in Dawntrail, but he has lost another in Emerald Stair and needs us to track them down. Like last time, the Avowed won't tell you where to go so we explored the entire region to show you exactly where to track them down.
Where to find the cartographer in Emerald Stair

The first cartographer quest at least gave you the general direction to find them, but this time we are only given the name of the area within Emerald Stair. The area in question is called Naku Tedek and is the isolated island on the south end of the map.

Read more
3 PlayStation Plus games to play this weekend (March 14-16)
The PC version of Ghost of Tsushima Director's Cut.

The beginning of March was light in upcoming PS5 games, but the long-delayed Assassin's Creed Shadows is right around the corner. But we still have an entire weekend to fill before it comes out, which is where your PlayStation Plus subscription pays off. The Essential games for March were incredibly strong, but the back catalogue of Extra and Premium games has the perfect selection to get you excited for all the biggest upcoming video games, like Death Stranding 2. Or, it could be the perfect way to find a fun, bite-sized game to hold you over until next week's releases hit and dominate your time. As always, I have hand-selected only the best games in PlayStation Plus for you to play this weekend.
Ghost of Tsushima: Director's Cut
Ghost of Tsushima Director's Cut - Announcement Trailer | PS5, PS4

Even before Shadows was announced, Ghost of Tsushima was touted as being the Japanese AC game that Ubisoft should have made years ago. While that is a reductive way to frame it, there's no denying there are similarities, and the two will be directly compared. Whether you plan on playing Shadows or not, Ghost is a magnificent game that still boasts some of the best graphics on PS5. Exploring the vibrant island of Tsushima as you follow the wind and animals rather than waypoints gives you a deep appreciation for the world you're fighting for. If you missed out on the Director's Cut content, jumping back in for the Iki Island DLC is perhaps the best part of the experience.

Read more
3 Xbox Game Pass games to play this weekend (March 14-16)
Assassin's Creed Odyssey review

Game Pass serves many functions as a service. Some use it to play the best Xbox Series X games on release, others lean on it between games, and everything in between. One of our favorite ways to take advantage of the massive Game Pass catalog is in preparation for upcoming Xbox Series X games. Whether it be playing previous games in a series to get caught up, or games in a similar genre to get in the mood, Game Pass has what you're looking for. We have our eye on Assassin's Creed Shadows next week just like you, but what about this weekend? Here are the best Xbox Game Pass games to boot up over the break.
Assassin's Creed Odyssey
Assassin's Creed Odyssey: Launch Trailer | Ubisoft [NA]

All the best Assassin's Creed games are on Game Pass, but we feel Odyssey is the best of them since transitioning into RPGs. Historically, this is the earliest game in the timeline, though that doesn't matter much since there are only loose threads connecting the games at this point. What does matter is how vast and enjoyable a world this is to explore. It isn't quite as bloated as Valhalla and will get you back into the groove of parkouring, stealthing, and fighting all over again. The story here is also one of the best in the series if you have the time to go all the way with it. But even just dabbling in it so you don't get burned out before Shadows is a great way to prepare yourself.

Read more