Skip to main content

Devs show what in-development games look like after GTA 6 leak

Over this past weekend, Rockstar’s Grand Theft Auto 6 leaked, with 90 videos showing off in-development builds of the highly anticipated open-world game. Obviously, many aspects of these videos looked incomplete, which caused some people to immediately judge the final quality of the game, engage in lots of angry discourse, and reveal that they don’t quite understand how game development works.

One tweet, in particular, caught the ire of game developers as it claimed that “visuals are one of the first things done” and that the final year of development is “all backend stuff” like mission coding and debugging. Obviously, this couldn’t be further from the truth, as multiple elements of video games are created in tandem and rely on each other to be complete. For example, would you expect the visuals of a level to be complete before the design of that space and the missions that take place within it are finished?

Recommended Videos

To hopefully dispel some of that ignorance surrounding game development that surfaced following the Grand Theft Auto 6 leaks, teams big and small are giving glimpses at what their video games looked like during development, years before players ever got their hands on them. These are some of our favorites.

A Plague Tale: Requiem

"Graphics are the first thing finished in a video game"

Here, A Plague Tale: Requiem in one of its first build vs the upcoming release: pic.twitter.com/Ft4fUjjIoX

— Kevin Choteau (@KChoteau) September 21, 2022

A Plague Tale: Requiem is one of this fall’s most intriguing titles as it’s a sequel to a 2019 game about siblings trying to survive in a France embattled by the Black Plague, lots of aggressive rats, and the French Inquisition. Even as a sequel, Asobo Studios still had to craft a lot of A Plague Tale: Requiem’s adventure from scratch. Director Kevin Choteau tweeted out footage of one in-game sequence, where one of its first builds features work-in-progress character models of protagonists Amicia and Hugo running through an untextured, barren environment. Needless to say, this part of the game now looks gorgeous and very different from that early build.

Cult of the Lamb

"Graphics are the first thing finished in a video game"

Here's what early versions of Cult of the Lamb looked like pic.twitter.com/F5EyEH6M9r

— The Goat ⛓️💀🤘 (@cultofthelamb) September 20, 2022

Cult of the Lamb made a strong impression in August as a demented take on Animal Crossing, where players form a cult as they gather resources and try to take down gods. On Twitter, Massive Monster and Devolver Digital showed an earlier build of the game where everything doesn’t have the final game’s beautiful hand-drawn aesthetic quite yet. Still, you can see the building blocks of something promising that would entertain a lot of people.

Pikuniku

Here's what early versions of Pikuniku looked like pic.twitter.com/9d7ty3o3gP

— Pikuniku ✨ (@PikuNikuGame) September 21, 2022

Pikuniku is a boldly designed and colorful adventure puzzle game released back in 2019. Its vibrant visuals and distinct character designs helped the game stand out, but those had to be lovingly crafted and refined. A tweet from Sectordub and Devolver Digital demonstrates that even Pikuniku’s visuals weren’t the first thing completely finished and were much more basic during development.

Cursed to Golf

This is what @CursedtoGolf looked like for a LONG WHILE, before we got close to making it look like a game…

Games come in all shapes & forms before they hit your console/PC. Could be right up until the very week of launch before even a "Press Start" is added👀 #gamedev pic.twitter.com/u1u7beYMnV

— Liam E 🦝TANUKI: Pon's Summer Wishlist Now! (@LiamBME) September 21, 2022

If you need yet another example of how game development is a very iterative process, a tweet from Chuhai Labs’ Liam Edwards showed off early footage of the studio’s golf roguelike Cursed to Golf. You see the basic gameplay of this creative 2D golfing game in action, but the visuals of each level are very clearly incomplete. We even see visual tests that serve as a midpoint between what players will recognize and what the final game will look like.

Deliver Us the Moon

"Graphics are the first thing finished in a video game"

We present you early versions of Deliver Us The Moon aka "The Michelin Man" vs finished game. pic.twitter.com/NY3PlzqJCA

— KeokeN Interactive🐧 (@KeokeN) September 21, 2022

Even something as crucial to a game as the design of the main character might not be one of the first things finalized. Case in point is KeokeN Interactive’s in-development screenshots of Deliver Us the Moon, a sci-fi puzzle game from 2018. In early builds of Deliver Us the Moon, the main character was an untextured white character model that the developers lovingly named “The Michelin Man” due to his bumpy design. Obviously, the stars of this game looked a lot cooler (and more scientifically accurate) when Deliver Us the Moon was released.

Railbound

"Graphics are the first thing finished in a video game"

Here's how Railbound looked before we announced the game; in January (3 months before), Feburary (2mo) and March (1mo): pic.twitter.com/JoTAyGbYFZ

— Afterburn (@AfterburnGames) September 21, 2022

Even just months ahead of an official reveal, a video game can look very incomplete. Railbound is a simple but enthralling puzzle game where players must set tracks that ensure that carriages are attached to a train in the right order. It is one of this month’s most charming games and features a distinct cel-shaded visual style that developer Afterburn had not yet implemented just three months before the game’s reveal. Afterburn released a series of images revealing what the game looked like as the team crafted puzzles during development, with the style Railbound players will recognize taking shape just a month before the game’s reveal in April 2022.

Control

CONTROL - Early Production Footage (Finished Graphics)

Finally, we have Control, Remedy Entertainment’s critically acclaimed action game from 2019 that features gravity-defying combat and lots of trippy environments. It’s a beautiful game, but it didn’t always look like that. Control lead designer Paul Ehreth posted a YouTube video featuring footage from early on in Control’s development. It’s got solid bones that show a lot of promise, but it also easily demonstrates how game development is not a super linear process and that everything for certain parts of the game isn’t all finished at once.

While sharing the video on Twitter, Ehreth clearly explained the most important thing that players should take away from all of this GTA 6 leak discourse. “The best thing to come from all this silliness is the awareness that every game, no matter how good it ends up, starts as a fragment of broken junk,” Ehreth said. “It’s all the years of hard work from the team, building and refining it that makes it great.”

Tomas Franzese
Former Digital Trends Contributor
A former Gaming Staff Writer at Digital Trends, Tomas Franzese now reports on and reviews the latest releases and exciting…
Topics
Where to find the cartographer in Emerald Stair in Avowed
Environmental shot of Galawains Tusks Slumbering Fields in Avowed.

You will probably have a good grip on all the tips and tricks needed to beat Avowed by the time you reach the second zone, Emerald Stair. However, no matter how many abilities you have or how good your gear is, finding a missing person with just a vague hint never gets any easier. We already helped Sanza find a missing cartographer in Dawntrail, but he has lost another in Emerald Stair and needs us to track them down. Like last time, the Avowed won't tell you where to go so we explored the entire region to show you exactly where to track them down.
Where to find the cartographer in Emerald Stair

The first cartographer quest at least gave you the general direction to find them, but this time we are only given the name of the area within Emerald Stair. The area in question is called Naku Tedek and is the isolated island on the south end of the map.

Read more
3 PlayStation Plus games to play this weekend (March 14-16)
The PC version of Ghost of Tsushima Director's Cut.

The beginning of March was light in upcoming PS5 games, but the long-delayed Assassin's Creed Shadows is right around the corner. But we still have an entire weekend to fill before it comes out, which is where your PlayStation Plus subscription pays off. The Essential games for March were incredibly strong, but the back catalogue of Extra and Premium games has the perfect selection to get you excited for all the biggest upcoming video games, like Death Stranding 2. Or, it could be the perfect way to find a fun, bite-sized game to hold you over until next week's releases hit and dominate your time. As always, I have hand-selected only the best games in PlayStation Plus for you to play this weekend.
Ghost of Tsushima: Director's Cut
Ghost of Tsushima Director's Cut - Announcement Trailer | PS5, PS4

Even before Shadows was announced, Ghost of Tsushima was touted as being the Japanese AC game that Ubisoft should have made years ago. While that is a reductive way to frame it, there's no denying there are similarities, and the two will be directly compared. Whether you plan on playing Shadows or not, Ghost is a magnificent game that still boasts some of the best graphics on PS5. Exploring the vibrant island of Tsushima as you follow the wind and animals rather than waypoints gives you a deep appreciation for the world you're fighting for. If you missed out on the Director's Cut content, jumping back in for the Iki Island DLC is perhaps the best part of the experience.

Read more
3 Xbox Game Pass games to play this weekend (March 14-16)
Assassin's Creed Odyssey review

Game Pass serves many functions as a service. Some use it to play the best Xbox Series X games on release, others lean on it between games, and everything in between. One of our favorite ways to take advantage of the massive Game Pass catalog is in preparation for upcoming Xbox Series X games. Whether it be playing previous games in a series to get caught up, or games in a similar genre to get in the mood, Game Pass has what you're looking for. We have our eye on Assassin's Creed Shadows next week just like you, but what about this weekend? Here are the best Xbox Game Pass games to boot up over the break.
Assassin's Creed Odyssey
Assassin's Creed Odyssey: Launch Trailer | Ubisoft [NA]

All the best Assassin's Creed games are on Game Pass, but we feel Odyssey is the best of them since transitioning into RPGs. Historically, this is the earliest game in the timeline, though that doesn't matter much since there are only loose threads connecting the games at this point. What does matter is how vast and enjoyable a world this is to explore. It isn't quite as bloated as Valhalla and will get you back into the groove of parkouring, stealthing, and fighting all over again. The story here is also one of the best in the series if you have the time to go all the way with it. But even just dabbling in it so you don't get burned out before Shadows is a great way to prepare yourself.

Read more