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Link’s famous pointy hat didn’t look ‘cool’ in ‘Zelda: Breath of the Wild’

The Legend of Zelda: Breath of the Wild features tons of different clothing and armor combinations, but if you want Link to rock his famous green tunic, you can still do so by using Amiibo figures or, if you’re insane, completing all 120 of the game’s “Shrines.” These are also the only ways you’ll see the hero’s classic pointy hat — according to art director Satoru Takizawa, it just didn’t look “cool” enough in the game’s new engine.

Speaking in an interview at the Game Developers Conference, Takizawa explained that he has had to consistently iterate on Link’s hat in recent games like Twilight Princess — in which Link sported a longer hat that was affected by the wind — and in Skyward Sword, which included a smaller hat. Link’s hat falls somewhere in between the two in the 3DS game A Link Between Worlds, which aimed to emulate the look and feel of the Super Nintendo’s masterpiece A Link to the Past.

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“As the graphical fidelity has increased, it becomes more difficult to make that hat look cool,” Takizawa told Polygon. “As the game becomes more realistic, it’s difficult to present it in a way that’s appealing.”

We’re not entirely sure what’s so realistic about Breath of the Wild‘s watercolor-like visual style, but the game includes a number of hats and helmets for Link that are decidedly uncool. If you want to beat the heat at Death Mountain, Link can wear a helmet that looks like it was created by a toddler pretending to be a knight, or you could make the Hylian hero prepared to write an encyclopedic novel covering topics like competitive tennis and Quebec’s secession from Canada — the latter might not give you much of an advantage in the game, but it will make all your friends think you’re really smart.

The Legend of Zelda: Breath of the Wild is available now for Nintendo Switch and Wii U.

Updated on 3-10-2017 by Gabe Gurwin: Specified that the hat is still possible to acquire through Amiibo.

Gabe Gurwin
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
Don’t expect Zelda’s $70 price to become the new Switch standard, says Nintendo
Link looks at his hand in The Legend of Zelda: Tears of the Kingdom.

The Legend of Zelda: Tears of the Kingdom will be Nintendo's first Switch game to be priced at $70. News that Tears of the Kingdom, a sequel to one of the bestselling and most critically acclaimed titles on the system, will have an increased price compared to its predecessor came as a surprise over three-and-a-half years after its announcement. It also raised questions about what the future of pricing for Nintendo games will be, especially as Sony, Microsoft, and third-party publishers all upped the cost of their new games in recent years. 
While Nintendo will release Tears of Kingdom at $70, a spokesperson for the company tells Digital Trends that this will not always be the case for its first-party games going forward. 
"No," the spokesperson said when Digital Trends asked if this is a new standard. "We determine the suggested retail price for any Nintendo product on a case-by-case basis." 
The Legend of Zelda: Tears of the Kingdom – Official Trailer #2
To get more insight into the price shift, I spoke to Omdia Principal Analyst George Jijiashvili, who explains what has caused the price of games to go up in recent years and how Tears of the Kingdom demonstrates that Nintendo will "remain flexible about first-party title pricing." Ultimately, Nintendo fans are finally starting to feel the impact of inflation that's been sweeping across the game industry, even if it's only "on a case-by-case basis" for now.
The price is right
Nintendo claims that not every one of its significant first-party game will be $70, and we can actually already see that in action. Preorders just went live for Pikmin 4, which launches on July 21, after Tears of the Kingdom, and it only costs $60. Still, Zelda's price tag indicates that going forward, Nintendo will at least consider raising the price of its most anticipated games to $70. But why start with Tears of the Kingdom?  
When asked why it chose Tears of the Kingdom as its first $70 Nintendo Switch game, a Nintendo spokesperson simply reiterated that the company will "determine the suggested retail price for any Nintendo product on a case-by-case basis." Still, it's a surprising choice for Nintendo to make that pricing change to just one exclusive game almost six years into the Switch's life span. Jijiashvili thinks the choice to do this with Tears of the Kingdom was a pretty apparent one for Nintendo, although it won't apply to everything going forward.
"If you are going to make a game $70, it's going to be the follow-up to one of your most critically acclaimed and bestselling games ever," Jijiashvili tells Digital Trends. "I don’t think that this means that $70 will become the standard price for all major Nintendo releases. It's worth noting that Metroid Prime Remastered is priced at $40. It's clear that Nintendo will remain flexible about first-party title pricing."

It makes basic financial sense for Nintendo to ask for a little bit more for a game it knows will be one of the biggest releases of 2023. But what factors in the game industry and world's economy at large caused Nintendo to make this decision? 
Priced Out
For more than a decade, people got comfortable with AAA video games being priced at $60. Of course, there were occasional exceptions to this rule, but it was seen as an industry standard until the dawn of the PlayStation 5 and Xbox Series X. Publisher 2K was one of the first to announce a price increase, and companies like EA, Sony, and Microsoft have all followed suit. Jijiashvili chalks this up to inflation-related pressure on game publishers.
"The games industry has already been experiencing a lot of inflationary pressure," he explains. "AAA games are much more expensive to make now than they used to be, but prices have actually been declining in inflation-adjusted terms -- if prices had risen with inflation since 1990, they would now be over $90. On top of that, we’ve had a big burst of general inflation, meaning that publishers are looking at big increases in everything from salaries to tools. It’s going to be really hard for most publishers to avoid passing on all those extra costs at some point."
Jijiashvili provided us with a graphic created by Omdia that "shows what the typical price points for each generation would look like if you adjusted for inflation." As you can see, the inflation-adjusted prices are only exponentially growing, and the big game pricing shifts the graph highlights were all technically not even enough to keep up with inflation when they happened. 

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The Legend of Zelda: Tears of the Kingdom (AKA Breath of the Wild 2) has a release date
Link on island in the sky in The Legend of Zelda: Tears of the Kingdom.

During the September 2022 Direct, Nintendo announced the title and release date for the sequel to The Legend of Zelda: Breath of the Wild. Titled The Legend of Zelda: Tears of the Kingdom, this game will launch for Nintendo Switch on May 12, 2023.

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The Nintendo Switch has engrossed over 107 million people throughout the past five years thanks to its fantastic games and ease of use anywhere. The system has a pretty clean and easy to navigate user interface too, but it actually lets players customize quite a bit of the experience. Go over to the System Settings menu on your Nintendo Switch's homepage, and you might actually be surprised at what you find.
I decided to do this recently and came across plenty of useful features and toggleable options that I didn't even know the Nintendo Switch had. In particular, these five features stood out to me and are worth customizing for yourself, whether you just got a Nintendo Switch or simply haven't explored the system's features and settings since 2017.
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While developers often consider button placement when designing control schemes, sometimes it just doesn't feel quite right. As such, being able to modify controls on a system level is amazing for accessibility and gives the player more control over an experience than they may initially think. Surprisingly, the Nintendo Switch lets players customize controls on a system level and save those presets. You can find this option in the Controllers and Sensors tab of the System Settings menu. Choose Change Button Mapping, and you can then customize the controller and buttons you want to remap.
Maybe you can’t get over how Nintendo likes to flip A and B compared to Xbox or are doing a self-imposed challenge where you can only press certain buttons. Or maybe you just genuinely need to make a Switch gaming experience more accessible and playable! This feature helps make that a reality. If you’re ever playing a game and feeling like the button placement isn’t quite right, try modifying the control scheme here, and you might have a much better experience.
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