Skip to main content

Nintendo, why do you seem to hate your fans so much?

Dear Nintendo,

I’m writing to you as a longtime fan. I could go on here for thousands of words about my elementary-school wanderings with Super Mario Bros. and Tetris, or the many nights spent in heated matches of Mario Kart and GoldenEye. Let’s be honest, though. You know me. You’ve heard these stories before. We may not be personal acquaintances, but you’re no stranger to the enduring appreciation for your beloved stable of characters that your fans possess.

Why, then, do you seem to hate us so much?

Nintendo DS XL packagingThe New Nintendo 3DS has some really fantastic things going on. Face-tracking enhances the system’s glasses-free 3D to the point that it actually works now. New buttons give players and developers both more tools to enjoy their games with. And a faster processor smooths everything out, eliminating the drag of sorting through the dashboard’s cumbersome interface.

But a number of design decisions don’t make sense for customers, fans and first-timers alike.

First of all, what’s up with that power cable? You’re not including one in the box. Fair enough. You expect that most New 3DS purchases will be upgrades. That’s not an opinion; it’s something you’ve confirmed pretty explicitly:

New Nintendo 3DS XL uses the same AC adapter as any Nintendo 3DS or Nintendo DSi system. Rather than raise cost of New Nintendo 3DS XL by charging consumers for a component they may already own, we are giving them the option to only buy if they need an AC adapter.

That’s what you told IGN. But there’s a big flaw in that line of thinking: Most anyone intending to upgrade to a New 3DS is probably going to offset the cost by trading in their old handheld. Problem is, that plan doesn’t work if you don’t have the AC adapter to trade in with your own handheld.

That’s quite a damned if you do/damned if you don’t situation you’ve created. Fans either pass on trading in their old handheld so they can keep their power adapter, or do the trade-in and buy an adapter separately. And first-time buyers have to spend money on top of their $200 purchase just to power the thing on. And it uses a proprietary connector, so it’s not like someone can charge using any old micro USB cable.

That’s not all, though. Your current 3DS uses SD cards, but the New uses Micro SD. Why on Earth would you do that? It’s great that the New 3DS is bundled with a 4GB card, but that’s not nearly enough for many gamers. I’ve got a 32GB card in my own 3DS. And now I have to buy another card, a different card type of the same size, just to keep all my games and saves.

Can’t you see how that might be a thumb in the eye of your fans? You treat the New 3DS as an upgrade proposition, but you’re telling those same fans — really, the biggest of them, the ones that have enough downloaded content to absolutely require more than 4GB of storage — that they have to spend even more money on day one just to upgrade. Just like the power adapter, that’s another unavoidable extra purchase.

Longtime fans and first-time buyers will both have to wrestle with the New 3DS’ shortcomings.

We haven’t even gotten to the rotten cherry that sits on top of all of this: To actually swap out the Micro SD card on a New 3DS, you have to pop off the back plate after removing two small screws that require a non-standard-sized Phillips head screwdriver. It’s the sort of thing that most people don’t tend to have unless they tinker with computers and other electronics. If you’ve got one, awesome. No sweat to pop the back off and slide a new MicroSD in. If you don’t? There’s another day-one purchase.

Now of course this won’t apply to everyone. Some people have precision screwdrivers and spare Micro SD cards lying around. Others have lots of disposable income, or little need for extra storage space. Some even keep all their old hardware, rendering the issue of losing the power adapter from a trade-in moot. But I’d wager that’s a much smaller number, relatively speaking, compared to the longtime fans and first-time buyers both who will wrestle with these shortcomings.

Here’s where I circle back to my original question: Nintendo, why do you seem to hate your fans so much? Why have you made such flagrantly anti-consumer choices for the New 3DS retail release? You’ve got a genuine fan asking here. I am excited, really, truly excited, to play with the New 3DS, to shift all of my Nintendo handheld gaming to that system. But you’ve stacked up so many boneheaded backward steps that create more problems than they solve, I don’t know what to think. Why should I even bother? Why should any of us?

Adam Rosenberg
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
Grab these Nintendo 3DS games before the eShop closes
wii u 3ds exclusive nintendo games eshop closure ever oasis

While the Nintendo 3DS had a rocky launch, the handheld system recovered gracefully and ended up having one of the best game lineups of any Nintendo system. Many of these 3DS games, like Super Mario 3D Land and Fire Emblem Awakening, were very popular and well-known. Still, the 3DS had a lot of fantastic games that not as many people know about and threaten to be lost to time when the eShop closes down.
The 3DS eShop will shut down soon, preventing people from purchasing new games. As such, we've been reflecting on the system's vast library and all of the fantastic games that 3DS owners will no longer be able to buy digitally. From games that we think will skyrocket even further in price after the store shuts down to some enjoyable hidden gems that didn't get the attention they deserve, you might want to snag these 3DS games before you can't anymore after March 27. 
Ever Oasis

Grezzo is one of Nintendo's most underrated developers. It's delivered top-notch The Legend of Zelda remakes like Ocarina of Time, Majora's Mask, and Link's Awakening. So what if I told you that it used that experience to make an original IP for 3DS that's one of the best-looking and expansive games on the system? Ever Oasis, a 2017 3DS game, follows a young kid as they help a water spirit named Esna build an oasis and try to save their brother from Chaos.
The result is a mix of 3D The Legend of Zelda and city management games. Players can venture out into surprisingly large open worlds and dungeons to restock and grow the number of "bloom booths." This mix of open-world exploration, dungeon crawling, and oasis-building will keep players engaged for dozens of hours, and it also stands as one of the deepest and best-looking action-adventure games on the platform. 
Ever Oasis didn't get much attention when it launched because the Nintendo Switch had been released a couple of months earlier. Still, it stands as one of the 3DS' best games, so it's a shame that more people don't know about it. It risks being forgotten forever now the 3DS eShop is closing down, so check it out before the closure; it will surpass your expectations. 
Professor Layton vs. Phoenix Wright: Ace Attorney

Read more
The Nintendo 3DS’ best (and weirdest) cult hit is coming to Apple Arcade
Horses race in Pocket Card Jockey.

Apple Arcade is kicking off 2023 by adding three new titles in January. Most notable among them is Pocket Card Jockey: Ride On!, a mobile port of one of the Nintendo 3DS cult hits set to launch on January 20.

The original Pocket Card Jockey, released in 2013 in Japan and 2016 in North America, is one of the 3DS' oddest titles. Developed by Pokémon studio Game Freak, it's a horse-racing RPG that revolves around solitaire. Players raise and breed horses and then race them by playing fast-paced rounds of solitaire. It's an extremely bizarre concept, but an incredibly fun one that made it one of the handheld's most charming hidden gems.

Read more
Nintendo’s mobile games are more influential than you might think
Alear and Marth open a door in Fire Emblem Engage.

Nintendo’s mobile games don’t get enough credit. While Nintendo had some undeniable hits like Pokémon Go and Fire Emblem Heroes, many consider the rest of its mobile efforts fairly underwhelming and even somewhat disappointing for a video game company of Nintendo’s stature. While nothing ever quite reached the high bar Pokémon Go set in 2016, Nintendo’s mobile games are a bit more influential than they get credit for.
Over the past few years, games like Pokémon: Let’s Go! Pikachu and Eevee, Animal Crossing: New Horizons, and Mario Kart 8 Deluxe have built upon their mobile counterparts. Then, during the September 13 Nintendo Direct, Fire Emblem Engage’s announcement and main gimmick cemented that Nintendo isn’t just viewing mobile games as a mostly failed side experiment. While they might not be the most successful games out there, their DNA is creeping into the Nintendo Switch’s bestselling titles.
Mediocre mobile returns
Nintendo’s mobile gaming efforts kicked off in the mid-2010s. Niantic created the AR game Pokemon Go, which quickly became a smashing success in 2016. In the six years since, the game has generated around 678 million installs and $6 billion in player spending, according to data from Sensor Tower.
While working with Niantic proved fruitful for The Pokemon Company, Nintendo partnered with DeNA for most of its initial mobile games. Unfortunately, none of these quite reached the heights analysts and Nintendo expected. Super Mario Run was a smash hit at launch but failed to sustain much interest and consistent revenue, so it’s considered a disappointment by Nintendo.
Meanwhile, other games like Animal Crossing: Pocket Camp, Mario Kart Tour, Dr. Mario World, and Dragalia Lost launched, and while they’ve still made lots of money for Nintendo, most haven't matched the success of the most popular mobile titles. The biggest exception to this is Fire Emblem Heroes, a gacha game where players can summon classic Fire Emblem characters. It’s had over $1 billion in player spending alone as of June 2022 and is Nintendo’s “flagship title on the [mobile} platform,” according to Sensor Tower.
More recently, Nintendo tried to recapture the success of Pokemon Go with Niantic’s Pikmin Bloom, although that game has reportedly disappointed as well. Overall, it’s understandable why some people are surprised to see only a couple of surefire mobile hits from a company with the pedigree of Nintendo and consider it a side venture that never realized its full potential. If you look closely at the console games in these series that Nintendo put out since, though, it isn’t ignoring everything learned while making mobile games.
Mobile's monumental impact
Nintendo has the masterful ability to find the strongest elements of an idea, draw those out, and then expand upon them to create something uniquely memorable. We’ve seen it do this time and time again with subsequent entries of its flagship series, but it’s a mindset it has applied to its mobile games upon closer inspection.
As far back as 2018, Pokemon: Let’s Go! Pikachu and Eevee recognized the charm of not needing to battle a Pokemon to capture it, and incorporated that into a traditional RPG experience. More recently, items and mechanics like gardening and cooking from Animal Crossing: Pocket Camp made their way into Animal Crossing: New Horizons and Mario Kart 8 Deluxe was able to revive its live service offerings by repurposing the best tracks and assets from Mario Kart Tour.
Fire Emblem Engage – Announcement Trailer - Nintendo Switch
The legacy of Nintendo’s mobile games could also be felt in the September 13 Nintendo Direct. The showcase’s first announcement was Fire Emblem Engage, which is turn-based strategy game where the main gimmick is being able to summon classic Fire Emblem characters with a ring. While it doesn’t look like Fire Emblem Engage goes full gacha, it’s clear that Nintendo recognized how people liked collecting and using classic Fire Emblem characters in a new adventure, so the developers drew and expanded upon that idea for Fire Emblem Engage.
Before the announcement of Pikmin 4, Shigeru Miyamoto also took a lot of time to highlight Pikmin Bloom. While we don’t know much about Pikmin 4’s gameplay, Nintendo could find some aspects of that game’s exploratory experience, weekly challenges, or something I’m not even thinking of to freshen up the next mainline game. The same could even happen with Super Mario Run the next time Nintendo decides to make a 2D Mario game.
While watching Fire Emblem Engage’s reveal during the latest Nintendo Direct, it became clear that Nintendo’s mobile games have quietly become influential forces in the company's console games. Nintendo has slowly plucked the best ideas out of them and brought them into Switch games without extra monetization. While the future is cloudy for Nintendo's seemingly stalled mobile push, I hope the company can still find a place for its games on mobile, using the platform as a space to experiment with its beloved series.

Read more