Skip to main content

Pacific Drive puts you behind the wheel of a supernatural station wagon

Vehicles are often little more than a tool to get players from point A to point B in games, so any title that makes their cars more intrinsic to the experience than that is inherently intriguing. There are games like Days Gone that treat its heroes motorcycle as a main character, as well as titles Death Stranding and Mudrunner that make traversing rugged terrain in vehicles a critical part of the experience. Pacific Drive takes elements from all those games to create something unique: an immersive sim roguelike where taking care of your car is vital to success.

Ahead of Pacific Drive’s appearance at Gamescom 2023’s Future Game Show, Digital Trends attended a hands-off presentation held by publisher Kepler Interactive. We saw a Pacific Drive in action and spoke with the developers to learn more about its racing game influences and the vital role that the station wagon players drive around plays in crafting memorable, emergent experiences. Pacific Drive is undoubtedly one of the more eclectic indies on the horizon and that should put it on your radar if you love immersive sims, roguelikes, and even racing games.

Recommended Videos

A not-so-joyful ride

In Pacific Drive, the player’s primary goal is to drive a station wagon (based on one of the developers’ cars) through the bizarre “Olympic Exclusion Zone” in the U.S. Pacific Northwest. This plays out in run-based roguelite fashion as players kit their car out in a garage, set out on a drive, and aim to make it as far as possible while dealing with supernatural anomalies that can stop your run if you aren’t careful.

To start the demo, Game Director Seth Rosen repaired parts of a car in the garage before charting out a path to take. Like Slay the Spire, Pacific Drive runs are made up of encounters on interconnected and branching paths, although the individual levels that make up these routes are pretty big places players can drive around and explore in. Rosen was heading toward a giant wall in the game’s world for this specific run, and the game looked and played normally as Rosen drove away from the garage and entered a new level where the large wall could be seen in the distance.

Pacific Drive gameplay from the first-person perspective.
Kepler Interactive

Until this point, the driving mechanics all looked simulation-like, with the car driving differently on and off-road and with tires impacting its handling too. For a time, the driving wouldn’t seem out of place in something like Gran Turismo 7, but that quickly changed when Rosen encountered a spark tower. This tower disabled gravity in a certain area, launching the car up and off course. Because of elements like this, Ironwood Studios says it’s hard to palace Pacific Drive on the arcade-like to simulation spectrum that most driving-focused games fall into.

“We’re big fans of how accessible Pacific Drive is and want players to feel the fantasy of driving an old station wagon around,” Creative Director Alexander Dracott tells Digital Trends. “But we also like the inherent storytelling that comes from things like mud and rain that affect the handling of the car a little bit. So we definitely picked and chose the parts of different driving elements that were important to us.”

That’s why when players drive around, they’ll encounter various obstacles of both the realistic and unrealistic variety and have to find a way to solve them. To solve the spark tower situation, Rosen had to get out of the car, find the core powering the spark tower, and destroy it with the impact hammer, one of the many tools at his disposal. Whether in or out of the car, it looks like there are going to be a lot of emergent situations that players will need to adapt to.

A compelling immersive sim

Ironwood Studios is adamant that Pacific Drive is an immersive sim, a style of game that’s very reactive to the player’s actions and typically home to many engaging emergent moments. Players have many tools, car upgrades, and customization options to help them gather resources and deal with various literal and figurative roadblocks. The most impressive aspect of this hands-off demo was how interactable the world was. The game is played entirely from the first person, and you’ll sometimes need to look around in your station wagon to interact with particular objects or check the general health of the car. Even within the garage, the vehicles players are repairing and map used to chart the path players want to take all exist within the game’s world.

The map players use to chart routes in Pacific Drive.
Kepler Interactive

Then, once players are out on a run, every bit of terrain and obstacle that an effect that players will have to react to in some way. This simulation-like element adds to the immersive sim feel. While I haven’t gotten a chance to play the game myself, I suspect these emergent moments could deepen my emotional connection with the car and adventure, adding more intensity to challenging moments.

There are both amphoteric and intense moments to be found. After getting to the wall, the player found a sewer opening they could enter through. Once inside, they found a mostly abandoned facility filled with creepy mannequins. After navigating through this eerie labyrinth and coming out on the other side of the wall, Rosen moved on to the next level, a swamp biome. Here, they approached a large Stabilizer tower, which double as points that allow players to return to the garage mid-run.

After activating it, though, the energy released caused a storm to spawn. Rosen called this storm a “Ring of Doom” as it was a destructive force slowly closing in on the exit to this level. Along the way, odd metallic creatures appeared and pulled the car off-road. It then became a race to get to the exit point on this map, dealing with any environmental obstacles encountered along the way. Rosen escaped, but not until he went through such a tense moment that felt uniquely tailored to his run.

A car drives through rain at night in Pacific Drive
Kepler Interactive

That felt like a very personal and emergent experience for Rosen, which is further bolstered by the game’s roguelite setup that makes runs stand out from each other. Ironwood explained that there is some procedural generation at play, with the in-game explanation being that the Olympic Exclusion Zone’s instability is causing things to shift. So, while every player will have to activate a Stabilizer tower in this section, the terrain they come across while escaping and what happens to them and their station wagon in the process will be unique.

It’s a take on the immersive sim that I haven’t seen before, and it pairs surprisingly well with the involved driving and vehicle upkeep systems. There’s no other game out there that’s closely comparable to Pacific Drive, so you should be keeping an eye on this one as it approaches launch.

Pacific Drive launches for PC and PS5 in early 2024.

Tomas Franzese
Former Digital Trends Contributor
A former Gaming Staff Writer at Digital Trends, Tomas Franzese now reports on and reviews the latest releases and exciting…
Topics
Where to find the cartographer in Emerald Stair in Avowed
Environmental shot of Galawains Tusks Slumbering Fields in Avowed.

You will probably have a good grip on all the tips and tricks needed to beat Avowed by the time you reach the second zone, Emerald Stair. However, no matter how many abilities you have or how good your gear is, finding a missing person with just a vague hint never gets any easier. We already helped Sanza find a missing cartographer in Dawntrail, but he has lost another in Emerald Stair and needs us to track them down. Like last time, the Avowed won't tell you where to go so we explored the entire region to show you exactly where to track them down.
Where to find the cartographer in Emerald Stair

The first cartographer quest at least gave you the general direction to find them, but this time we are only given the name of the area within Emerald Stair. The area in question is called Naku Tedek and is the isolated island on the south end of the map.

Read more
3 PlayStation Plus games to play this weekend (March 14-16)
The PC version of Ghost of Tsushima Director's Cut.

The beginning of March was light in upcoming PS5 games, but the long-delayed Assassin's Creed Shadows is right around the corner. But we still have an entire weekend to fill before it comes out, which is where your PlayStation Plus subscription pays off. The Essential games for March were incredibly strong, but the back catalogue of Extra and Premium games has the perfect selection to get you excited for all the biggest upcoming video games, like Death Stranding 2. Or, it could be the perfect way to find a fun, bite-sized game to hold you over until next week's releases hit and dominate your time. As always, I have hand-selected only the best games in PlayStation Plus for you to play this weekend.
Ghost of Tsushima: Director's Cut
Ghost of Tsushima Director's Cut - Announcement Trailer | PS5, PS4

Even before Shadows was announced, Ghost of Tsushima was touted as being the Japanese AC game that Ubisoft should have made years ago. While that is a reductive way to frame it, there's no denying there are similarities, and the two will be directly compared. Whether you plan on playing Shadows or not, Ghost is a magnificent game that still boasts some of the best graphics on PS5. Exploring the vibrant island of Tsushima as you follow the wind and animals rather than waypoints gives you a deep appreciation for the world you're fighting for. If you missed out on the Director's Cut content, jumping back in for the Iki Island DLC is perhaps the best part of the experience.

Read more
3 Xbox Game Pass games to play this weekend (March 14-16)
Assassin's Creed Odyssey review

Game Pass serves many functions as a service. Some use it to play the best Xbox Series X games on release, others lean on it between games, and everything in between. One of our favorite ways to take advantage of the massive Game Pass catalog is in preparation for upcoming Xbox Series X games. Whether it be playing previous games in a series to get caught up, or games in a similar genre to get in the mood, Game Pass has what you're looking for. We have our eye on Assassin's Creed Shadows next week just like you, but what about this weekend? Here are the best Xbox Game Pass games to boot up over the break.
Assassin's Creed Odyssey
Assassin's Creed Odyssey: Launch Trailer | Ubisoft [NA]

All the best Assassin's Creed games are on Game Pass, but we feel Odyssey is the best of them since transitioning into RPGs. Historically, this is the earliest game in the timeline, though that doesn't matter much since there are only loose threads connecting the games at this point. What does matter is how vast and enjoyable a world this is to explore. It isn't quite as bloated as Valhalla and will get you back into the groove of parkouring, stealthing, and fighting all over again. The story here is also one of the best in the series if you have the time to go all the way with it. But even just dabbling in it so you don't get burned out before Shadows is a great way to prepare yourself.

Read more