Skip to main content

Digital Trends may earn a commission when you buy through links on our site. Why trust us?

Resident Evil 4, Death Stranding barely miss a step on iPhone and iPad

Just two months ago, I had my mind blown when I saw Resident Evil Village running on an iPad. While I expected a very compromised experience, I was shocked when I saw how the horror game barely lost a step on the device. I pushed its settings to their limits and still came out with a fairly smooth experience capable of hitting high frame rates. Suddenly, the idea of playing a console quality game entirely on a mobile device didn’t seem like a far-fetched idea.

That was an impressive feat, but Resident Evil Village was built for the PS4 generation. The bigger test would come from more technically ambitious games that are either exclusive to new consoles or rebuilt with them in mind. I wouldn’t have to wait long to see that in action. At a recent Apple gaming showcase, I went hands-on with both Death Stranding: Director’s Cut and Resident Evil 4 running on a bevy of Apple devices, from the iPhone 15 Pro to a Mac Mini.

Recommended Videos

Sure enough, I still walked away as impressed as I did with Resident Evil Village. Both games run smoother than expected across devices without making too many sacrifices. What’s really starting to come into focus, though, is the potential benefit of gaming on a Mac ecosystem. Success just relies on Apple’s ability to snag games much more quickly rather than playing catch-up with old releases.

Gaming in the Apple ecosystem

I’d start my demo by firing up the first chapter of Resident Evil 4 on an iPad. That would be a make-or-break moment, as Apple faced the difficult task of proving that a game built for PS5 and Xbox Series X can run on a mobile device. Just as was the case when I demoed Village, Resident Evil 4 cleared that hurdle with ease. My session was remarkably smooth, as I was able to fire off quick headshots and parries just as efficiently as I had on PS5. While I didn’t have the option to tweak settings too much, I was able to max the frame rate up to 120 frames per second (fps) and get some strong performance from a small screen.

Resident Evil 4 plays on an iPad screen.
Giovanni Colantonio / Digital Trends

The iPad’s display does the horror game justice, too. It’s capable of producing some deep blacks that are crucial in Resident Evil 4’s moody opening segment, as Leon cuts through a dark house with his flashlight. I remain impressed by the level of detail these mobile Resident Evil ports are able to maintain. Even if they’re not technically as impressive as playing on a console, the smaller screen size of a device like the iPad means that any reduction in textures aren’t as noticeable as you’d expect when seeing screenshots out of context.

With that test successful, I’d move on to Death Stranding: Director’s Cut. While the original release was built for PS4, the Director’s Cut was specifically reworked for PS5. Considering its an enormous open-world game filled with detailed landscapes, it would be just as impressive a feat if Apple could get that game running on its devices. I’d first play the game on a Mac Mini M2, which had some mixed results. While the image quality was there, performance seemed a little choppy as it ran at a lower frame rate (though that issue was more pronounced due to the gigantic display I demoed it on).

I’d be significantly more impressed when playing a slice of it on an iPhone 15 Pro attached to a Backbone controller. Though I’d only play its first few minutes and watch an early cutscene, I’d see some incredible detail retained on the device. Terrain was as rich and earthy as ever and rain droplets especially looked remarkable. I could see the reduced frame rate in cutscenes, but that didn’t feel like that big of a loss on a phone screen.

Death Strading appears on multiple Apple devices.
Giovanni Colantonio / Digital Trends

As well as it ran, there’s a fair question one might ask: Why would you want to play a game like that on an iPhone? I’ve struggled to find that answer myself amid Apple’s recent gaming push, but a reasonable response finally came into focus during my demo. The real appeal here is cross-progression, as buying a game like Resident Evil 4 on one Apple device means you’d have access to it on all of them. Death Stranding is the perfect game to sell that aspirational vision, as it’s the kind of thing you can either sit down with for long sessions on a laptop or casually pick away at in a quick iPhone session. It’s a potentially powerful leveraging of Apple’s ecosystem that gives the company one leg up on gaming giants like PlayStation.

Of course, there’s still one big caveat that Apple needs to solve. It’s great that I can play Death Stranding on an iPhone, but am I really going to play it for the third time since its release four years ago? Apple is still playing catch-up with its games rather than landing new releases simultaneously as they launch on other platforms. That’s going to remain a sticking point until Apple can build stronger relationships with its partners.

A sea change may be coming, though. The Apple event I attended featured multiple recent releases running on MacBooks, including 2023 hits like Baldur’s Gate 3 and Lies of P. Even Resident Evil 4 will launch in the same year as its PC and console counterparts, dropping on December 20. The gap is closing with each wave of gaming releases, shrinking from a few years to a few months. The closer we get to “day one” releases, the better chance Apple has at selling the power of its ecosystem to skeptical gamers. It’s an uphill battle, but Apple at least seems serious about the climb.

Giovanni Colantonio
As Digital Trends' Senior Gaming Editor, Giovanni Colantonio oversees all things video games at Digital Trends. As a veteran…
Where to find the cartographer in Emerald Stair in Avowed
Environmental shot of Galawains Tusks Slumbering Fields in Avowed.

You will probably have a good grip on all the tips and tricks needed to beat Avowed by the time you reach the second zone, Emerald Stair. However, no matter how many abilities you have or how good your gear is, finding a missing person with just a vague hint never gets any easier. We already helped Sanza find a missing cartographer in Dawntrail, but he has lost another in Emerald Stair and needs us to track them down. Like last time, the Avowed won't tell you where to go so we explored the entire region to show you exactly where to track them down.
Where to find the cartographer in Emerald Stair

The first cartographer quest at least gave you the general direction to find them, but this time we are only given the name of the area within Emerald Stair. The area in question is called Naku Tedek and is the isolated island on the south end of the map.

Read more
3 PlayStation Plus games to play this weekend (March 14-16)
The PC version of Ghost of Tsushima Director's Cut.

The beginning of March was light in upcoming PS5 games, but the long-delayed Assassin's Creed Shadows is right around the corner. But we still have an entire weekend to fill before it comes out, which is where your PlayStation Plus subscription pays off. The Essential games for March were incredibly strong, but the back catalogue of Extra and Premium games has the perfect selection to get you excited for all the biggest upcoming video games, like Death Stranding 2. Or, it could be the perfect way to find a fun, bite-sized game to hold you over until next week's releases hit and dominate your time. As always, I have hand-selected only the best games in PlayStation Plus for you to play this weekend.
Ghost of Tsushima: Director's Cut
Ghost of Tsushima Director's Cut - Announcement Trailer | PS5, PS4

Even before Shadows was announced, Ghost of Tsushima was touted as being the Japanese AC game that Ubisoft should have made years ago. While that is a reductive way to frame it, there's no denying there are similarities, and the two will be directly compared. Whether you plan on playing Shadows or not, Ghost is a magnificent game that still boasts some of the best graphics on PS5. Exploring the vibrant island of Tsushima as you follow the wind and animals rather than waypoints gives you a deep appreciation for the world you're fighting for. If you missed out on the Director's Cut content, jumping back in for the Iki Island DLC is perhaps the best part of the experience.

Read more
3 Xbox Game Pass games to play this weekend (March 14-16)
Assassin's Creed Odyssey review

Game Pass serves many functions as a service. Some use it to play the best Xbox Series X games on release, others lean on it between games, and everything in between. One of our favorite ways to take advantage of the massive Game Pass catalog is in preparation for upcoming Xbox Series X games. Whether it be playing previous games in a series to get caught up, or games in a similar genre to get in the mood, Game Pass has what you're looking for. We have our eye on Assassin's Creed Shadows next week just like you, but what about this weekend? Here are the best Xbox Game Pass games to boot up over the break.
Assassin's Creed Odyssey
Assassin's Creed Odyssey: Launch Trailer | Ubisoft [NA]

All the best Assassin's Creed games are on Game Pass, but we feel Odyssey is the best of them since transitioning into RPGs. Historically, this is the earliest game in the timeline, though that doesn't matter much since there are only loose threads connecting the games at this point. What does matter is how vast and enjoyable a world this is to explore. It isn't quite as bloated as Valhalla and will get you back into the groove of parkouring, stealthing, and fighting all over again. The story here is also one of the best in the series if you have the time to go all the way with it. But even just dabbling in it so you don't get burned out before Shadows is a great way to prepare yourself.

Read more