Skip to main content

Sifu’s combat pays respects to kung fu movies and masters

Sifu couldn’t come at a better time. Developed by Sloclap, the upcoming indie title is a kung fu action game set during one revenge-filled night. Set to release in February, it’s launching at a moment where mainstream audiences are about to get a ton of media steeped in martial arts action. Shang-Chi and the Legend of the Ten Rings just dominated box offices, introducing audiences to Marvel’s “Master of Kung Fu,” and hype is already mounting for December’s The Matrix Resurrections, featuring the master of “I know kung fu,” Keanu Reeves’ Neo.

Sifu | Sloclap | Launch Date Announcement Trailer

If all goes well, Sifu could get a bump from those projects as mainstream audiences look for more martial arts action. The good news is that it will have plenty to go around. In a recent preview session, I got to see some new gameplay snippets of Sifu that homed in on the game’s combat. Sifu combines deep research, cinematic references, and video game basics to create what looks like a genuine kung fu experience that pays its respects to the craft.

Recommended Videos

The art of kung fu

Sloclap may be a young studio, but it’s already a pro when it comes to creating engaging video game action. The studio’s previous game, Absolver, is a notable online multiplayer fighting game that features tons of customizable fighting styles. On its surface, Sifu doesn’t seem like such a far cry from Sloclap’s earlier game. It shares some visual similarities to Absolver and features battles that balance fast, fluid movements and weighty strikes. The main difference is that Absolver is built around one-on-one fights, whereas players will find themselves surrounded in Sifu.

Sifu's hero slides over a table to kick an enemy.
Image used with permission by copyright holder

Through three separate chunks of the game, I saw the game’s unnamed hero pummeling multiple enemies at a time with quick strikes. In one notable set piece, he battles a group of enemies in an art exhibit that features a giant pendulum painting a room with ink. Naturally, that becomes a weapon as it knocks enemies off their feet.

Sequnces like that are central to the game, and some of them are explicitly referential. At one point, the developers showed a hallway fight scene that pays homage to Oldboy. That film features a somewhat iconic sequence where the film’s protagonist fights through a corridor full of bad guys while wielding a hammer. That’s perfectly recreated here with a similarly horizontal frame that recalls the film and side-scrolling beat-’em-ups in one go. The developers also cite the works of Jackie Chan and films like The Raid as inspiration.

Cinema homages like that will be immediately familiar to players, but the game isn’t just built on film references. Sloclap designed the game’s combat based on Bak Mei, a style of kung fu that’s built around close-range strikes. For the game, Sloclap worked with a kung fu master, who created several of the main character’s attacks. That commitment to research certainly shows, as Sifu’s combat is much more grounded than in many other video games. You won’t find the game’s hero doing flying kicks. Instead, he hits enemies with quick, efficient palm strikes and an occasional low knee mixed in. Combos look fast and devastating without relying on exaggerated motions.

Sifu's hero finds himself surrounded by enemies.
Image used with permission by copyright holder

That realistic style combines well with the basics of video game combat, as players can still perform actions like parries and blocks. There’s even a “focus” system where time slows, allowing the player to target specific points on an enemy’s body for precise strikes.

Sifu also features a guard break system where both enemies and the hero can only block a certain amount of times at once. Overdo it and the meter will break, opening them up for attack. Sifu wants players to take advantage of Bak Mei’s quick style, rather than grind out tough battles.

Environments play a large role in Sifu’s combat, too. In one scenario, the hero fights his way up a spiral stairwell, smashing stray bottles over enemies’ heads. At one point, he uses a takedown attack to toss a man over the railing. Little moments like that were ever-present in the few gameplay clips I saw. When a foe kicks the hero against a bar couch, they roll over it to give themselves some space. In another scene, he escapes a bad two-on-one scenario by scrambling up a wall behind his foes. Little moments like that deepen the combat by making situational awareness crucial to victory.

Two characters wielding staffs face off in Sifu.
Image used with permission by copyright holder

What’s yet to be seen is exactly how the game’s unique aging mechanic works. When players die in Sifu, they age one year. While the preview didn’t go too deep into what that looks like mechanically, the developers at Sloclap explained its narrative significance. Sifu asks if one lifetime is enough to truly master kung fu. The game may take place in one night, but players will shave decades off their digital life trying to nail every nuance of the game’s combat system. Players won’t come out of the experience as experts on real-life Bak Mei. Instead, it’s about understanding and respecting just how much dedication it takes to become a true master.

Sifu launches on February 20 for PlayStation 4, PS5, and PC.

Giovanni Colantonio
As Digital Trends' Senior Gaming Editor, Giovanni Colantonio oversees all things video games at Digital Trends. As a veteran…
Topics
Kung-Fu fighting title Sifu gets 2022 release date and new trailer
Sifu's main character stares down a club full of enemies.

Following a delay announced at Sony's State of Play presentation this past July, kung-fu fighting game Sifu now has a 2022 release date. Announced at the Gamescom Opening Night Live showcase, the latest title from developer Sloclap is set to release on February 22, 2022. Sifu was originally scheduled to release sometime this year.

Sifu | Sloclap | Launch Date Announcement Trailer

Read more
Where to find the cartographer in Emerald Stair in Avowed
Environmental shot of Galawains Tusks Slumbering Fields in Avowed.

You will probably have a good grip on all the tips and tricks needed to beat Avowed by the time you reach the second zone, Emerald Stair. However, no matter how many abilities you have or how good your gear is, finding a missing person with just a vague hint never gets any easier. We already helped Sanza find a missing cartographer in Dawntrail, but he has lost another in Emerald Stair and needs us to track them down. Like last time, the Avowed won't tell you where to go so we explored the entire region to show you exactly where to track them down.
Where to find the cartographer in Emerald Stair

The first cartographer quest at least gave you the general direction to find them, but this time we are only given the name of the area within Emerald Stair. The area in question is called Naku Tedek and is the isolated island on the south end of the map.

Read more
3 PlayStation Plus games to play this weekend (March 14-16)
The PC version of Ghost of Tsushima Director's Cut.

The beginning of March was light in upcoming PS5 games, but the long-delayed Assassin's Creed Shadows is right around the corner. But we still have an entire weekend to fill before it comes out, which is where your PlayStation Plus subscription pays off. The Essential games for March were incredibly strong, but the back catalogue of Extra and Premium games has the perfect selection to get you excited for all the biggest upcoming video games, like Death Stranding 2. Or, it could be the perfect way to find a fun, bite-sized game to hold you over until next week's releases hit and dominate your time. As always, I have hand-selected only the best games in PlayStation Plus for you to play this weekend.
Ghost of Tsushima: Director's Cut
Ghost of Tsushima Director's Cut - Announcement Trailer | PS5, PS4

Even before Shadows was announced, Ghost of Tsushima was touted as being the Japanese AC game that Ubisoft should have made years ago. While that is a reductive way to frame it, there's no denying there are similarities, and the two will be directly compared. Whether you plan on playing Shadows or not, Ghost is a magnificent game that still boasts some of the best graphics on PS5. Exploring the vibrant island of Tsushima as you follow the wind and animals rather than waypoints gives you a deep appreciation for the world you're fighting for. If you missed out on the Director's Cut content, jumping back in for the Iki Island DLC is perhaps the best part of the experience.

Read more