Skip to main content

Simpler Times is the game about moving I need right now

Summer Gaming Marathon Feature Image
This story is part of our Summer Gaming Marathon series.

Simpler Times is that rare game preview that also lines up with goings-on in my personal life. At this year’s Summer Game Fest Play Days, I was able to check out the meditative Day of the Devs indie game from Stoneskip and iam8Bit about packing up to move just before I move across the country in a couple of weeks.

Simpler Times - Summer Game Fest 2023 WORLD PREMIERE REVEAL TRAILER

Of course, making a big move like that surfaces a lot of emotions, and games like Unpacking, and now Simpler Times, are keen on homing in on those feelings. What pleasantly surprised me was that Simpler Times does so with a more reflective, contemplative, and optimistic tone, giving me the confidence I needed before a significant life change.

Recommended Videos

Embrace the move

In Simpler Times, you play as a girl named Taina who is packing up things in her childhood home as she prepares to move away to college. It was inspired by the personal life experiences of its developers at Stoneskip, who recently made the move from Berlin back to Transylvania. My Summer Game Fest Play Days demo was for the game’s opening, which sees Taina packing up things and also eases players into the game’s controls.

Simpler Times plays from a first-person perspective, although it can feel like a point-and-click adventure game as players move around and interact with objects at predetermined places. Despite that, Simpler Times feels surprisingly nonlinear. After some short, in-world tutorials, I was free to explore and pack up various things scattered around Taina’s bedroom. Almost every object within the room was interactable, and I could move and toss them around as I saw fit.

Taina's bedroom in Simpler Times.
Iam8bit

There are a lot of cute, smaller interactions, like taking photos with a camera or picking up a pencil and drawing on a piece of paper, that add more depth than expected. Imagine an immersive sim where instead of trying to find the best way to get through a room or complete a challenge, you were just trying to explore the space to its fullest. I didn’t even find the notebook that serves as an objective list of sorts until the end of my demo time.

The main crux of progression is packing, as I had to find the right objects to put into certain boxes. One would be for childhood stuffed animals, another for Taina’s favorite books. This not only felt like good practice for what I’m about to do in a couple of weeks, but enabled a lot of cute interactions as well. Some objects can be interacted with on a deeper level, like picking up a pencil to draw on a piece of paper.

Most of the time, though, Taina will comment on whatever she’s picking up. That inner monologue is certainly reflective, but it never feels like it gets too pessimistic, at least in the bit of the game that I played. Taina is a little sad to pack away her stuffed animals, but doesn’t act as if she’ll never see them again and instead chooses to think about what it’d be like if she actually brought them with her. A note from a friend that moved also paints the experience as scary, but ultimately rewarding.

Taina uses the camera in Simpler Times.
Iam8bit

These kinds of interactions make Simpler Times a game that encourages people to take control and embrace life changes. Playing the demo was a very positive experience. I came away from it with a smile on my face and a newfound confidence that no matter what challenges I encounter during my move, things will work out how they are supposed to. Playing a bit of Simpler Times reminded me that moving doesn’t have to be a scary thing, and that made it the most pleasant game I tried at Summer Game Fest Play Days this year.

Simpler Times will be released for PC in 2024.

Tomas Franzese
Former Digital Trends Contributor
A former Gaming Staff Writer at Digital Trends, Tomas Franzese now reports on and reviews the latest releases and exciting…
Another Crab’s Treasure is the SpongeBob Soulslike I didn’t know I wanted
The crab holds an item in Another Crab's Treasure.

If you're on gaming Twitter, you've probably heard of Another Crab's Treasure. This indie game immediately gained a lot of attention after a May 2022 Indie Showcase because of its hilarious Soulslike-starring-a-crab premise. Aptly named developer Aggro Crab quickly capitalized on that and now has one of the most consistently funny gaming Twitter accounts out there as it promotes Another Crab's Treasure. Still, when developers are that loud and boastful about a game on social media, it needs to live up to the expectations that have been set. All the jokes mean nothing and will feel like a distraction if the game isn't good. Thankfully, Another Crab's Treasure lived up to my expectations when I played it at Summer Game Fest Play Days.

During my half-hour demo, I was able to platform and fight through a preview build-exclusive level and fight two bosses. During that time, it lived up to the Soulslike moniker with tough, fast-paced fights, which are only emboldened by Another Crab's Treasure's unique shell mechanic and moveset that feels like it could work in a more traditional 3D platformer. On top of that, it features a colorful and cute aesthetic that makes it feel like the more masochistic cousin of this year's SpongeBob SquarePants: The Cosmic Shake.
Se(a)kiro
As soon as I hopped into this preview build of the game at Summer Game Fest Play Days, I was able to get a feel for Another Crab's Treasure's controls. It actually feels a bit like a traditional 3D platformer like The Cosmic Shake, which is similarly set underwater, as players can jump, climb, run, roll, and swim-glide around. The level was designed like with platforming challenges in mind too, so fans of 3D platformers may want to check this out. As soon as you get into a fight, you'll be quickly reminded that Another Crab's Treasure is inspired by FromSoftware's games, namely Sekiro: Shadows Die Twice.
Controls are similar to FromSoftware's game, and the pace of fights is fast, like Sekiro or Bloodborne. The game really encourages blocking and parrying, like Sekiro, which plays into the game's unique shell feature. Scattered around the levels and arenas of Another Crab's Treasure, I found lots of trash that I could equip and use as a shell. This not only allows me to take more hits while blocking, but comes with unique special abilities. A soda can let me shoot bubbles at my enemies, while I could eat a piece of sushi I used as a shell to restore health.

Read more
Sonic Superstars found great new ways to freshen up the classic 2D formula
Sonic runs through a level in Sonic Superstars

Sonic Superstars is the latest in a long line of 2D Sonic titles, and it’s doing what it needs to stand out. Co-op, Emerald Powers, and a set of all-new levels are not just great back-of-the-box features for a game like this -- they also make this a Sonic game that feels a bit different than all of the other 2D Sonic titles that have come before it. And after going hands-on with Sonic Superstars at Summer Game Fest Play Days, I can say this evolution is promising.
Sonic Superstars - Announce Trailer
Although I didn’t get to try co-op, I saw how the different playable characters could change the game experience, how Emerald Powers enabled Sega to go bigger and bolder with level design, and how this game’s boss fights are already some of the best in the series. If Sega can deliver on all of its promises with Sonic Superstars, this could be the greatest advancement of the 2D Sonic formula in a long time.
More than Mania
In 2018, Sonic Mania perfected the classic 2D Sonic formula with its excellent level design, silky-smooth controls, and boatloads of callbacks and fan service that only served to enhance the experience. It’s hard to do better than almost perfect, so my feeling has been that if Sonic were ever to return to 2D outside of a direct Mania follow-up, its developers would have to go for something that looks and feels a bit different. That’s why I’m glad to see that series publisher Sega and Fantasian and Balan Wonderworld co-developer Arzest made some bold creative decisions with Sonic Superstars.
At its core, Sonic Superstars uses the same level-based platforming formula as most 2D Sonic games, so it’s not reinventing the wheel in that aspect. Thankfully, running and jumping feel great, thanks to excellent momentum-based gameplay that rewards skilled play with exhilarating speed. The first significant difference is how much Sonic Superstars emphasizes its distinct playable characters. Right now, we know that you’ll be able to play Sonic, Tails, Knuckles, and Amy. During my time with the game, I only had a chance to try Knuckles and Sonic.

Each character has distinct abilities and a slightly different game feel. Sonic’s faster and can Drop Dash to get a massive speed boost, while Knuckles can glide and climb over vast expanses of levels. In the final release, I could see myself playing each level four times to see how the experience varies from character to character.
While Sonic has had multiple players before, Emerald Powers feel wholly original to this game. Emerald Powers are special abilities that will allow Sonic and his friends to interact with levels in different ways after they collect a Chaos Emerald. In the four stages that I played, I could use the Water Emerald Power to climb up waterfalls as any character. That’s a relatively straightforward interaction, but it highlighted these stages’ solid level design. The best Sonic levels are big, multilayered affairs where players have lots of opportunities to go fast, but also must deal with unique stage gimmicks.
The four Sonic Superstars stages I tried fit that formula and felt like they had a bit more verticality than the series’ pixel-based 2D titles. Emerald Powers enhanced how much I could explore, and in turn, I was typically rewarded with coins, a medal, or a new elevated path to progress on. The routes these Emerald Powers can open up then pair well with each character’s unique abilities. I managed to make my way up to a point where I could glide over a lot of a level with Knuckles, gained enough speed to clear certain obstacles as Sonic, and came away happy that the game enabled me to do that as both characters.

Read more
This ingenious Summer Game Fest indie needs to be on your radar
Lysfanga: The Time Shift Warrior key art shows a character facing off against a bearded enemy.

I'll be honest: I can never remember half of the games that appear on a live stream like Summer Game Fest.

Whenever I look back at a list of everything announced during a big video game reveal showcase, I usually find that I have no memory of at least a few games, despite the fact that I definitely saw them. That was exactly the case with Lysfanga: The Time Shift Warrior. The indie action game was announced near the end of Summer Game Fest's two-hour broadcast, and by that point, my brain was at capacity. I simply couldn't remember yet another game at that point.

Read more