Skip to main content

The Amazing Spider-man 2 review

The Amazing Spider-Man 2 feels like it’s caught in a Webb.

Indie-darling director Marc Webb made his blockbuster debut with 2012’s uneven-yet-entertaining The Amazing Spider-Man, and 2014’s sequel delivers largely the same results. Fortunately, a strong set of performances from the entire cast and some genuine seat-edging action prevent Spidey from getting snared by Webb’s sometimes-misplaced priorities and an inelegant script. 

The sequel picks up in much the same state that the 2012 reboot left things. Spider-Man is an established player in New York City’s crimefighting community. He’s got his share of detractors, including a referenced but never seen Daily Bugle boss J. Jonah Jameson, but most of the public is content to let him do his superhero thing. Spidey’s got no trouble picking apart two-bit thugs and random street gangs, but he meets a new threat on par with the previous film’s Lizard when Electro (Jamie Foxx), another familiar face from the comics, starts wreaking havoc. 

Recommended Videos

The Amazing Spider-Man 2 feels like it’s caught in a Webb.

Andrew Garfield and Emma Stone return as Peter Parker and love interest Gwen Stacy, sharing chemistry that feels more electric even than Foxx’s lineman-turned-supervillain (Jamie Foxx). Relationships are where Webb shines, and the push and pull between the two lovebirds form the emotional heart of the film. Garfield nails Parker’s inherent awkward-yet-earnest goofiness, and Stone’s feistily confident Stacy is a perfect foil. 

But Webb’s knack for melodrama just doesn’t feel like a good fit for this superhero story. The most cringe-worthy schmaltz spills out across the film’s easy-to-spoil third act, but eyes roll all throughout the 2+ hour running time. Try to contain your exasperation when a delighted Peter Parker literally clicks his heels to cap off a scene. Or when a slow-mo close-up of Spidey’s slinging web takes on the appearance of a hand as it reaches out to save the day. 

Come on

That’s not the only offense. Too often, The Amazing Spider-Man 2 feels saddled with the questionable need to pad out the future of this franchise. We already know that Sony Pictures has another sequel and a pair of spin-offs in the works, and this story feels crowded with those dangling threads. Payoffs may wait in the future, but all the forward looks don’t do the present-day story any favors. 

The Amazing Spiderman 2
Image used with permission by copyright holder

Character development ends up being crowded out by the seeds of future movies, especially with regard to the newcomers. Electro’s baffling leap from Spider-Man admirer Max Dillon to creepy stalker to vengeance-seeking sparkplug screams for more attention. Same goes for Harry Osborn’s (Dane DeHaan) arc, that concludes – as marketing so pointlessly spoiled – with his Green Goblin transformation. Webb sells Osborn’s friendship with Peter in their too-brief handful of scenes together – again, relationships are his thing – but the human side of the future Green Goblin feels underdeveloped. 

While this central character can’t seem to find enough screen time, Webb somehow finds room for lengthy chunks of backstory that needlessly explore what happened to Peter’s parents. For instance, the movie opens with – and stumbles around – a flashback that isn’t at all necessary to the later payoff it informs. The senior Parker’s story is plays an important role in the larger universe, but it’s hard to justify building a long-dead character when so many of the living ones feel flimsy and one-dimensional. 

Webb’s knack for melodrama just doesn’t feel like a good fit for this superhero story.

Fortunately, The Amazing Spider-Man 2 never loses sight of its summer blockbuster status. The action sizzles, and the visual effects team deserves huge props for once again giving the audience a taste of what it’s like to fly through the air like only a spider can. There’s slavish adherence to grounding all of the villainy in science that results in downright goofy costume designs, but you quickly forget how silly they look once when Spider-Man leaps into the video game-y fray. 

Outside these web-slinging set pieces, we get to see a lighter side of Peter Parker’s personality than we saw in the previous film. The man behind Spider-Man has his tortured moments, but he’s always been a sly, fast-talking goofball who excels at the art of the one-liner. Garfield inhabits Peter even more effectively than he did before, and his natural comic timing sells everything that fans love about the character. 

In some ways, this is an exciting start, a first step into a film universe that feels richer and more grounded than anything Sam Raimi ever concocted. That’s a good thing, since we’re going to be living with these characters for the stretch of years to come. But the execution is inelegant. Like so many broken strands in a spider’s web, uneven plotting and a thick layer of cheese smothering everything diminish the sharp action and convincingly drawn relationships in Webb’s tangled tale.

 

(Media © Sony Pictures Digital Inc.)

Adam Rosenberg
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
Marvel’s Spider-Man 2 lets its villains evolve in ways comics never could
Mysterio in Marvel's Spider-Man 2.

Marvel's Spider-Man 2, like the best Spider-Man stories, leaves a lasting impact on its characters. In comics, events like Death of Gwen Stacy, the corruption of Peter with the symbiote, Peter's marriage to MJ, and the reveal of his identity during Civil War left a mark on both the web-slinger and readers because they were character-driven moments that felt like they would change Spider-Man forever. Not all of these moments were actually allowed to do that, though. To maintain a brand identity and accommodate an ever-revolving door of writers, Marvel Comics always tries to get Spider-Man back to a status quo after radical changes.

Most infamously, One More Day undid Peter Parker and Mary Jane’s marriage and the fact that people knew Spider-Man’s identity after Civil War. Although there are still plenty of excellent Spider-Man stories coming out to this day, personal stories with a feeling of permanence are rare unless the comic is set in an alternate universe like the excellent Spider-Man: Life Story.

Read more
What is the code to the Lizard’s lab in Spider-Man 2?
Spider man pressing keys on a tablet.

Dr. Connors, aka The Lizard, is forced back into his reptile state after Kraven injects him with his old serum in Marvel's Spider-Man 2. This would be bad enough, but he's also the only one who knows the truth about the symbiote and how to potentially get it off of Peter. Before that can happen, you need to track him down and inject him with the cure, and your search begins at his home in Queens. While exploring Connors' home, you discover that he had his own laboratory built underneath it for his experiments. Naturally, he wanted to keep this secret and put a passcode on the entrance. There's a small puzzle to uncover the code, and this isn't a puzzle you can skip. Here's how to open the lab.
How to open the Lizard's lab

After exploring Connors' home and finding the panel to the lab, you will see a screen with four colored panels with one to four dots on each in order. Each one plays a tone, so the code is asking you to find the right musical tone. The clue here is the sticker of the barn on the upper right. If you visited the baby's room on the upper floor, you will have heard the Old MacDonald song when interacting with a toy in the room. That's the tone you need to recreate. The correct order to press the keys is 4,4,4,1.

Read more
How to run the bases at Big Apple Ballers Stadium in Spider-Man 2
Peter and Miles leap in the air in Marvel's Spider-Man 2.

Marvel's Spider-Man 2 is bigger, bolder, and better in nearly every way compared to its two predecessors, offering new and expansive sections of New York City to explore during your quest for 100% completion. But if you're also looking to earn every trophy the game has to offer to earn the coveted Platinum, you've probably noticed a bronze trophy called "Home Run!" that asks you to run the bases at Big Apple Ballers Stadium. You don't have to hit a homer to score this trophy, but you do need to take a lap around the bases, so we'll tell you where to find Big Apple Ballers Stadium below so you can start living out your baseball legend dreams.
Where to find Big Apple Ballers Stadium
Big Apple Ballers Stadium is located in Downtown Brooklyn, which can be found at the very bottom of the southeast portion of the map. While it's a little difficult to make out the stadium on the map, you'll definitely be able to recognize it in-game as you swing closer, as it's quite a large stadium located not too far from the amusement park you visit as part of the story.

Of course, finding the stadium is only part of the equation for getting the Home Run! trophy. Once you reach the stadium, make your way to home plate and then run the bases in a counter-clockwise fashion (home, first, second, third, home) as if you'd just hit a home run.

Read more