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Tomb Raider returns as a mobile roguelike via Netflix

Tomb Raider Reloaded, a roguelike mobile game based on Crystal Dynamics’ long-running series, has been unveiled ahead of its release on iOS, Android, and Netflix on February 14.

Tomb Raider Reloaded is Coming Soon - Register Now!

Tomb Raider Reloaded is a top-down action game where players control Lara Croft. She’ll go from room to room, defeating enemies and solving puzzles in each one. In typical roguelike fashion, Croft will get more powerful over time as players level up, obtain XP modifiers, find stat-boosting Runes and Perks, and craft weapons and outfits. Lara will be voiced by Keeley Hawes, who portrayed her in games like Tomb Raider: Anniversary and Lara Croft and the Temple of Osiris, rather than Camilla Luddington, who played Lara Croft in Crystal Dynamics’ rebooted trilogy.

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This announcement comes on the heels of Amazon making a large investment in the Tomb Raider franchise. Amazon Game Studios will publish the Unreal Engine 5-powered Tomb Raider game in development at Crystal Dynamics and is developing TV shows and movies connected to the game. Amazon is not involved with the release of this mobile game, though, as developer Emerald City Games and Embracer Group-owned publisher CDE Entertainment are handling it. Regardless, 2023 has been the busiest year for Lara Croft in a while. 

The game will be available normally on iOS and Android, but Netflix subscribers can also download a version of the game that doesn’t have any in-game ads or microtransactions. The release of Tomb Raider Reloaded will come right on the heels of the launch of Valiant Hearts: Coming Home, another Netflix mobile game based on a notable console game. 

Tomas Franzese
Former Digital Trends Contributor
A former Gaming Staff Writer at Digital Trends, Tomas Franzese now reports on and reviews the latest releases and exciting…
With Valiant Hearts: Coming Home, Netflix finds its video game voice
The playable characters of Valiant Hearts: Coming Home all standing together.

As we are in the earliest stages of Netflix’s foray into the games, the company is still trying to discover what a “Netflix game” really feels like. We’ve seen ports of fun console beat ’em ups and enjoyable puzzle games, but I don't feel that those really define the platform’s emerging identity. Valiant Hearts: Coming Home, on the other hand, does. A sequel to a 2014 narrative adventure game set during World War I, it's a thoughtful and emotional journey that naturally reflects some of the film and TV content available on Netflix.
Valiant Hearts: Coming Home | Official Teaser Trailer | Netflix
It’s both highly educational and a solid sequel to one of Ubisoft’s most underrated games. Like Before Your Eyes, narrative is a clear priority, as is the distinct visual style that would work even if this was a traditional animated show. Netflix is known for evolving prestige TV and defining what storytelling in a streaming-focused series could be, so it would benefit from giving its exclusive games a similar focus. Valiant Hearts: Coming Home might not be a perfect game, but it’s a solid example of what a premier Netflix game could look like in the future.
War stories
Valiant Hearts: Coming Home, like its predecessor Valiant Hearts: The Great War, is a narrative-focused adventure game that hops between several stories from soldiers (and a medic) who served during World War I. Familiarity with the first game is helpful, as some characters reappear, but not necessary as the sequel tells a new story mainly focused on the Harlem Hellfighters, a group that fought with the French after the U.S. joined the conflict. It’s a story about the horrors of war and the family and friendships that wither through it all that focuses more on human stories rather than the bloody combat that games typically like to highlight. 
While its story doesn’t feel quite as intertwined as The Great War’s, Coming Home is still enlightening, shining light on parts of the war that aren’t typically covered in your standard history class. I’d even recommend it as a good entry point for kids learning about World War I, especially because the game features plenty of collectible objects and facts that allow players to learn more about the battle. Like the best content on Netflix, it’s a creatively rich and additive experience.
It does all that with a minimalist style, as its characters speak in pantomime, only saying a word or two as a narrator eventually cuts in to fill in narrative blanks or give context on the state of the war. While it might seem disrespectful to represent such a brutal war in a cartoonish manner, the horrific moments stand out all the more clearly as a result. One particularly memorable set piece doesn’t contain any dialogue. It has the player walking across the bottom of the sea as you see bodies and ships from the Battle of Jutland sink to the seafloor. It’s equally awe-inspiring and horrifying, bolstered by Coming Home’s distinct visual style.

The gorgeous 2D art is colorful, looks hand-drawn, and almost feels kid-friendly despite how grave the subject matter it’s portraying is. Netflix is home to some great animation, so it would also make sense for that artistry to apply to its games. On the gameplay front, Coming Home is comparatively simple. Players use touch controls to easily walk around, climb, and interact with objects throughout the game to solve simple puzzles. Occasionally, some minigames with unique mechanics, like treating and patching up soldiers’ wounds, spice up the game. It is approachable in design and never particularly complicated, but that also means the gameplay never gets in the way of its storytelling and art.
The biggest downside to is that it’s regularly interrupted by loading screens. Even though they were very brief on my Google Pixel 7XL, they dampened some scenes’ artistic and emotional flow.
What makes a Netflix game? 
Valiant Hearts: Coming Home is a beautiful narrative-focused game that feelsat home on Netflix. It demonstrates how titles with compelling stories can be just as engaging on a phone as they are on PC and consoles. That mentality is a perfect match for a platform that made a name for itself mostly through serialized, story-driven TV shows and movies, and now also offers games with strong stories like Desta: The Memories Between, Before Your Eyes, and Immortality. 

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The best mobile games of 2022: 6 must-download titles from a shockingly great year
A character from Lucky Luna stands in front of text that says 2022 Best Mobile Games.

Mobile games have a bad reputation due to many games on the platform utilizing overwhelming microtransactions and other questionable features meant to squeeze the most play time and money out of players. Despite that, plenty of awesome games still emerge on mobile platforms -- ones that don't use those practices at all. In fact, 2022 was a fantastic year for gaming as companies like Netflix and Apple continued to invest heavily in the space with more traditional video games.

As such, those who write off mobile gaming might have missed some truly great games that came out this year. If you're looking for some new mobile games to play when you're bored or need to kill some time, we recommend giving the following six 2022 standouts a shot.
Marvel Snap (iOS, Android)

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Before Your Eyes devs explain why Netflix works as a gaming platform
The Ferryman points to a blink symbol in Before Your Eyes.

Most developers like to make their games as widely available as possible. For large companies that need to make a profit, it makes sense to put a game on as many platforms as possible and ensure that it has the type of gameplay people might already be familiar with and are interested in picking up. GoodbyeWorld Games and Skybound Games' indie title Before Your Eyes bucks that trend in many ways.
Before Your Eyes' primary method of control is blinking. It's a game about someone remembering their life after they died, but they can only stay in a particular memory until they blink. On PC, the player's webcam tracks their eyes and moves the story forward every time you blink. The player's body commands the experience, even if it's not always possible to control blinking. It's a poignantly emotional experience that will have you in tears by the end, but it's also a game that only works on specific platforms and isn't comparable to much else.
Before Your Eyes - Launch Trailer
That's why its arrival on iOS and Android via the Netflix app on July 26 is a logical evolution for GoodbyeWorld's underrated gem. Ahead of Before Your Eyes' Netflix Games release, Digital Trends spoke to creative director and writer Graham Parkes and game director and composer Oliver Lewin to learn how they brought Before Your Eyes to life and how its bold rejection of gaming norms is the key to this atypical experience's success.
Seen on mobile
Before Your Eyes started as a capstone project at USC. Parkes admitted that they didn't really think about if the game needed to have broad appeal and compatibility with every gaming platform. The PS5, Xbox Series X, and Nintendo Switch don't have built-in webcams, so GoodbyeWorld couldn't put Before Your Eyes on those platforms with their desired controls. As a result, there are only specific platforms to which it can expand. Mobile was the most logical place to go next from Parkes' point of view.
"We always knew that mobile was a great fit and wanted the game to come to mobile because we're using a mode of control that everybody is inherently familiar with," Parkes explained. "Everyone has eyes and everyone blinks, so we always wanted to design the game to be played by gamers and non-gamers alike. We feel like mobile is a perfect home because you can get those casual gamers who might check something out on their phone but don't have a Steam account or console."
Of course, bringing the game to phones presented a unique set of challenges. Modern phones all have high-quality cameras, so that wasn't as much of an issue. Still, GoodbyeWorld and the port developers at BKOM Studios did have to account for things like arm positioning and phone rotation. 

Before Your Eyes on mobile can seamlessly switch between a horizontal and vertical perspective if someone turns their phone so that people can play in the most comfortable position for themselves. This feature presents challenges with localization and camera framing, though.
"The way text appears on screen actually requires a ton of programming and design work, and to be able to just completely change it from vertical to horizontal means we need a pretty robust solution for how that text is going to swap smoothly, so it doesn't look jumbled," Lewin said. "Another challenge was camera framing and getting it to flow cinematically. The PC version has a traditional landscape ratio, and while we liked the comfort of playing it vertically in your hand, it felt too zoomed in and claustrophobic. We had to find ways to pull the camera back a little bit when you swap to vertical, so it retains that cinematic, lifelike quality in the look."
"Netflix is a platform that's known for stories."

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