Skip to main content

What does a truly accessible game look like? We asked the pros

Microsoft

When it comes to talking about accessibility and video games, the loudest voices are often those who never had to worry about the subject in the first place. The ability to plop down on the couch at the end of the day, pick up a controller, and play any title on the market is often taken for granted by players who don’t have disabilities. For players that do, added customization options can mean the difference between finding their next beloved title and being unable to enjoy it at all.

Tech for Change

Tech improves our lives every day in a million ways beyond simply making things more convenient. Here are the companies and people fighting to make a difference.

These potentially pivotal customizations are incorporated into titles by developers who don’t personally require them, which can (and has) led to some hits and misses, from illegible subtitle styles to difficulty settings that fail to tailer crucial elements of combat. It’s why so many companies have been turning to accessibility advocates and consultants in recent years, and the results have been promising so far.

Recommended Videos

Lauded titles range from AAA behemoths like Assassin’s Creed Odyssey and Far Cry: New Dawn to indie darlings like Celeste, applauded for their strides in advancing both the quality and quantity of these options. Still, I couldn’t help but wonder if the players personally relying on them had any notes for improvements. With that in mind, I asked gamers with disabilities if they were given the chance to design a game with their dream accessibility features, what would it look like?

 

Celeste

Two of the forces behind Can I Play That, a site that specializes in game reviews and commentary from the perspective of disabled gamers, understandably had a lot to say on the subject. Site founder Courtney Craven adores games with melee combat, but mashing trigger and bumper buttons on a controller can exasperate her lupus symptoms. Remapping controls or allowing these inputs to trigger continued attacks rather than a single charged one makes enjoying these titles a lot less painful. “That would eliminate so much joint stress for me in my fingers,” she told Digital Trends.

Can I Play That’s mobility and accessibility editor, Antonio Martinez, echoed this call for remappable buttons. He added that these customized controls should also extend to non-combat functions like accessing menus and interactions, with additional options to toggle actions and sensitivity settings. And these accommodations should be universal whether the player prefers using a keyboard, gamepad, or mouse.

Bethesda games and Borderlands 2 are perfect examples of control options that adjust to a wide array of disabilities, according to Johnny Quad. On his site Johnny Quad Reviews, he analyzes games from the point of view of someone who experiences paralysis in all four limbs.

“With so many varying degrees of disability it’s hard to find the right fit.”

“With so many varying degrees of disability it’s hard to find the right fit,” Quad said. For games that don’t allow all controls to be remapped, the result is often the same: “A lot of missed button hits. A lot of respawns.”

For those with hearing impairments, the quality of a game’s subtitles can make or break the experience. Chris “Phoenix” streams on Twitch under the moniker DeafGamersTV, and he personally would love to see more options to customize how these subtitles appear. Players should be able to tailor everything from a font’s size to its color and especially its style. “Game devs sometimes get too fancy with their font of choice that can be unreadable to many people,” he told Digital Trends.

.@Xbox is making gaming for all people. pic.twitter.com/2qp0kqhPPM

— Digital Trends (@DigitalTrends) April 28, 2019

Directional or radial sound indicators like the one Far Cry: New Dawn incorporated, are also invaluable. Elizabeth Garcia, social media manager for the geek community site But Why Tho?, called the game “revolutionary” for this feature as well. She similarly applauded the Tomb Raider series’ difficulty settings, which make combat more manageable without sacrificing the complexity to its puzzles that often leaves players tearing their hair out.

Far Cry: New Dawn

For accessibility expert Cherry Rae, the question becomes a bit more complicated. As both a specialist in the field and a disabled gamer, they believe all additional settings open up a title to someone, so it’s incorrect to denote some as “accessibility options” and others as simply “options.”

“The dream for me is that games are made with the entire spectrum of the player base in mind.”

“The dream for me is that games are made with the entire spectrum of the player base in mind, and as such, empower players as much as possible to adapt the experience to accommodate their own needs.”

Inverted controls and volume sliders are good starting points for accommodating both physical and cognitive disabilities, but ultimately, a complete list of options depends on a game’s genre and the designer’s intentions for the player.

“So, in short, the ideal game covers all the options possible within the framework of that game,” Cherry explained.

Of all the proposed customizations disabled players suggested, one came up again and again: Developers — Please make quick-time events optional. Few players enjoy them, disabled or not, if the gaming community’s reoccurring griping anytime a title abuses QTEs is any indication.

Alyse Stanley
Alyse learned how to read playing Pokemon Blue, and has been smitten with video games ever since. She's especially got a weak…
Topics
Newest Harry Potter game looks like EA Sports but for Quidditch
Ron Weasley (or another redhead that looks like Ron) flying on his broom in front of a goal with his arms raised.

The next Harry Potter game is shaping up to be just like any EA Sports title. A new gameplay trailer for Harry Potter: Quidditch Champions gave us a small peek at its single-player and multiplayer modes, which will take you to the Quidditch World Cup.

The game first off has a career mode that is similar to single-player modes you'd find in EA Sports games, where you take your character to different arenas before eventually getting to the Quidditch World Cup. It's unclear if any of it is as in-depth as, say, EA Sports College Football 25, but there is a character creator where you can make your own player or choose from series figures like Ron Weasley, Harry, and Draco Malfoy.

Read more
These are the games we’re still looking forward to in 2024
Yasuke in Assassin's Creed Shadows fighting an enemy. He's dressed in his samurai armor.

Going into 2024, I expected a slow year. We were coming off the highs of 2023, and we knew that heavy hitters like Grand Theft Auto 6 were waiting for 2025. I expected a transitional year full of niche hidden gems. Boy was I wrong. This year has nearly matched 2023 already thanks to games like Final Fantasy VII Rebirth, Prince of Persia: The Lost Crown, and much more. The wild part? 2024 feels like it hasn't even gotten started yet.

The back half of this year is looking loaded thanks to a dense holiday season. Xbox will get an influx of games, PlayStation will chase the family market once again, and the Nintendo Switch is getting one heck of a final gasp. That's only a small piece of the pie too. Third-parties will deliver anticipated blockbusters like Silent Hill 2's remake and Dragon Age: The Veilguard, while the indie scene is bringing some genre-bending creativity. So what should be on your radar for the rest of 2024? Here's what we're especially looking forward to.
The Crush House (August 9)

Read more
Surfaced patent shows what an Xbox streaming console would’ve looked like
An Xbox Series X sits next to both Series S models.

There have been a few Xbox devices that have never come to fruition, one of which was Keystone, a prototype for an affordable game streaming device you could hook up to your TV or monitor. Thanks to a surfaced patent, we've gotten an even closer look at what it would've potentially looked like.

The patent, first spotted by Windows Central, gives us a more complete view of the device. We've previously seen the Keystone in the flesh. Microsoft Gaming head Phil Spencer is known for hiding teases and interesting collectibles on the shelf in his office. In a 2022 X (formerly Twitter) post congratulating Bethesda on Fallout's 25th anniversary, you can see a small white device on the top shelf that's actually a Keystone prototype. Xbox told Digital Trends that it was a version of the device made before it decided to "refocus our efforts on a new approach.”

Read more