Skip to main content

Zelda: Tears of the Kingdom players are terrorizing its cutest characters

In The Legend of Zelda: Tears of the Kingdom, players are given unlimited freedom to solve puzzles in any way they want. Shrine puzzles, for instance, usually have a developer-intended solution that can be entirely bypassed with clever thinking. However, players are already drunk with power as they find inventive ways to tackle problems … and that’s bad news for Hyrule’s Korok population.

As was the case in Breath of the Wild, Koroks are cute little creatures that act as a primary collectible in Tears of the Kingdom. Link must solve small puzzles out in the world to reveal them and get a Korok seed in exchange, which is then used to upgrade his gear slots. In a recurring puzzle, Link finds a Korok who wants to be reunited with a friend off in the distance — but it can’t move due to its gigantic backpack. It’s up to Link to move the Korok in any way he can think of.

Recommended Videos

And that’s where players are getting a little too creative.

Over the game’s opening weekend, Twitter filled up with videos of players transporting Koroks in truly horrifying ways. Some methods involved strapping rockets to them and sending them flying. Others showed off unfortunate mishaps, like ill-fated flights that ended in disaster.

Yahaha Korok go zoom 🚀 pic.twitter.com/Y6N8PBN59O

— 🌸podz🌸 (@sarahpodz) May 12, 2023

My contribution to the mistreatment of Koroks#TearsOfTheKingdom #Zelda #NintendoSwitch pic.twitter.com/CqlRA23De8

— DAT | Ambler (@Ambler) May 14, 2023

Some players, however, have far more nefarious plans for their Koroks. Crucifixions have become a common fate for Koroks in the game’s early days. Others are gathering together as many Koroks as they can and subjecting them to group torture. I’ve seen horses dragging rows or Koroks and a full Korok rotisserie already.

https://twitter.com/5os4ku/status/1657113545505493027

pic.twitter.com/t3yMRFCL4f

— Matt Robinson (@MattR644) May 14, 2023

Ladies and gentlemen,

I present you the Korok Rotisserie machine. #ZeldaTearsOfKingdom pic.twitter.com/LCtsRdfGov

— Pory (@pory_leeks) May 11, 2023

Is it all a little cruel? Yes. Yes it is. But I suppose if you want to find some light in this, it’s that the Korok torture is already showing how much creativity Tears of the Kingdom is inspiring in its players. If people can think of this many ways to brutalize the cutest creature in Hyrule, imagine what kind of creations they’ll create years from now. May God help us all.

The Legend of Zelda: Tears of the Kingdom is out now on Nintendo Switch. Check out our guides hub to help you through some of the game’s trickier puzzles.

Giovanni Colantonio
As Digital Trends' Senior Gaming Editor, Giovanni Colantonio oversees all things video games at Digital Trends. As a veteran…
The best smoothies in The Legend of Zelda: Echoes of Wisdom
Zelda makes a mixed smoothie in The Legend of Zelda: Echoes of Wisdom.

Adventuring through Hyrule and the Still World is a tough job in The Legend of Zelda: Echoes of Wisdom, but our heroic princess is up to the task. She's armed with the power of Echoes, various accessories, and even outfits to give her an advantage over the various mobs and hazards in the world. But one new trick Zelda has access to that will make her adventure much easier (and more delicious) is smoothies. These consumable items offer dozens of benefits, from health recovery to temporary stat increases. You'll be collecting ingredients by the handful while exploring that you can give to the Business Scrub to whip up into a powerful drink. The only question becomes which ones are the best that you should spend your precious inventory slots to carry with you. Let's explore the best smoothies in Echoes of Wisdom, what they do, and how to make them.
The best smoothies in Echoes of Wisdom

Each smoothie must be made at one of the various Business Scrub stands in exchange for two ingredients and 10 Rupees. There are a total of 69 different recipes to test out, which is way too many to keep in your head to remember the best ones. However, you should still make each smoothie at least once if you want to get 10 Golden Eggs easily.
Refreshing Mixed Smoothie

Read more
Nintendo reveals why Link isn’t the hero in Zelda: Echoes of Wisdom
Link stuck on a big black and purple crack in a dungeon floor in The Legend of Zelda: Echoes of Wisdom.

The Legend of Zelda: Echoes of Wisdom is the first game to have Princess Zelda as the playable protagonist. Despite the series being supposedly about her legend, the hero has always been Link. In a Nintendo Ask the Developer interview published Tuesday, developers on the game at Grezzo explained why Link had to hit the sidelines.

While it was also just a matter of time for Zelda to star in her own game, the team also realized early on that if they wanted to go with the echoes concept -- the ability to copy and paste objects into the world to use for puzzles and combat -- Link couldn't be the one with that ability. He already has a sword and shield, after all.

Read more
After The Legend of Zelda: Echoes of Wisdom, it’s time for Zelda Maker
Key art for The Legend of Zelda: Echoes of Wisdom.

We almost had a The Legend of Zelda video game where players could create their own dungeons. The Legend of Zelda: Echoes of Wisdom, which launches later this week, lets players obtain "echoes" of items and enemies, which they can explore, fight, and solve puzzles with. A new Ask the Developer interview from Nintendo revealed that this gameplay idea came from the original concept for Echoes of Wisdom: an "edit dungeon" concept where "players could create their own The Legend of Zelda gameplay," according to Grezzo game director Satoshi Terada.

Ultimately, the team went in a different direction after recognizing the potential of the echoes mechanic created for the "edit dungeon" concept. While I'm still quite excited to play Echoes of Wisdom, part of me is disappointed that we aren't getting a The Legend of Zelda dungeon maker game. It's OK that Echoes of Wisdom went in a different direction, but this is an idea Nintendo should certainly return to in the future.
The Zelda dungeon-maker game we didn't get
It's not uncommon for game developers to experiment with different gameplay concepts or ideas early on in development to find what works. Terada explained that in one of these early concepts, "Link could copy and paste various objects, such as doors and candlesticks, to create original dungeons." Later in the Ask the Developer interview, Nintendo director Tomomi Sano said that this "concept involved copying various things during your adventure out on the game field, then bringing them back to create a dungeon in a dedicated place."

Read more